
Superhero
Supers, corps, and criminals rule the ruins of a broken world. Power is currency. Loyalty is cheap
Author's Note: This was one of my older worlds before I really had an idea of better refinement. I'd recommend one of the featured or making a fresh character!
Played | 11 times |
Cloned | 0 times |
Created | 45 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
Whip out a tendril of pure telekinetic force, striking a target with a lash of psychic energy. The target must make a Dexterity saving throw, taking 1d8 force damage on a failed save, or half as much on a success, and can be pulled 5 feet closer to you if desired.
Spell Details
Level | 1 |
Range | 30 |