Custom Zombie world set in lousiana
Played | 4 times |
Cloned | 0 times |
Created | 13 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Blood Saints
The Blood Saints are a formidable and ruthless syndicate that rules over the Crescent City Ruins, a once-thriving metropolis now reduced to desolation and chaos. The rise of the Blood Saints began when New Orleans, after the outbreak, descended into an anarchic state. Numerous rival gangs struggled for dominance, but none could claim true control over the crumbling city. Amidst the turmoil, a brutal warlord known only as King V emerged from the ashes of the city's destruction. He was an enigmatic figure whose rise to power was fueled by ruthless tactics, cunning strategy, and sheer willpower. King V consolidated the rival gangs, forcing them to either kneel to his authority or face obliteration. Through sheer intimidation and brutal displays of power, he united the fractured factions under one banner—the Blood Saints. Over time, what was once a disjointed collection of outlaws transformed into a single, well-organized crime syndicate that ruled with an iron fist.

Blood Saints Culture
The culture of the Blood Saints is one of harsh survivalism. Strength and loyalty are highly valued, and every member, from the lowliest street thug to the highest-ranking enforcer, is expected to adhere to the syndicate’s unforgiving code. Life in the Crescent City Ruins is brutal, and those who are weak or fail to contribute to the syndicate’s goals are quickly discarded. The Saints enforce their control over the streets through violence and intimidation, using fear as a tool to keep the population in line. To survive in this world, one must be willing to do anything to rise to the top—no matter the cost.

Blood Saints History
Beliefs/Values: The Blood Saints operate under a strict code of loyalty and survival. In the Ruins, loyalty is not just a virtue; it is a matter of life and death. Betrayal is punished harshly, often with swift and violent retribution. The Blood Saints believe that only the strong deserve to thrive in the world after the fall of civilization. Power is everything, and those who rise to the top by any means necessary are the ones who command respect. The law of the Blood Saints is simple: survival at any cost. This philosophy is reinforced by King V’s iron-fisted rule, where betrayal is met with swift and brutal punishment, often in the form of public executions or gruesome displays. The street gangs that were once fragmented now operate as part of a well-oiled machine, each group vying for favor and resources from the higher echelons of the syndicate.

Blood Saints Leadership
Leadership: King V is the undisputed leader of the Blood Saints, but his enigmatic nature leaves many questioning the true extent of his power. He is known to be a master tactician, using psychological warfare and fear as tools to maintain control. He is never seen in public without his signature iron crown, a symbol of his unyielding dominance. His inner circle, known as the Crimson Council, consists of the most ruthless and capable members of the Blood Saints. Each council member controls different aspects of the syndicate’s operations, such as smuggling, weapons trafficking, and intelligence gathering. While King V holds absolute power, the council helps enforce his will across the gang’s sprawling territory.

Bossier Central Mall
Once a bustling retail hub, Bossier Central Mall now serves as a refuge for survivors, opportunists, and scavengers. The vast corridors echo with the sounds of bartering and trade, but tensions run high as rival factions vie for control over resources, making it a dangerous yet vital location.

Crow's Nest
The Crow's Nest is a secondary guard tower located at the far end of a cracked parking lot, constructed from stacked shipping pallets, wire fencing, and salvaged street signs. Standing at 12 feet tall, it offers a narrow platform for a single guard, complete with a camouflaged tarp, tripwire flares, and a mounted flare gun for emergencies.

Dead Man’s Spine
A cracked and ruined stretch of elevated interstate highway that winds precariously over a desolate wasteland of abandoned suburbs. This treacherous trade route is notorious for ambushes, car wrecks, and collapsed sections, making it a perilous journey for any traveler. Local legend whispers of a curse that befalls those who dare to sleep here, as they mysteriously vanish by morning, leaving only echoes of their presence behind.

Dead Man’s Weir
Once a grand dam built to control the raging waters of the nearby river, Dead Man’s Weir now stands as a crumbling relic of a forgotten era. Overgrown with vines and moss, the structure is a haunting reminder of its purpose, now serving as a stronghold for the Iron Fangs gang, who use its towering walls and narrow passages to defend against intruders.

Fort Gehenna
Fort Gehenna is a fortified stronghold located in the ruins of the old Louisiana State Capitol building in Baton Rouge. Reinforced with scavenged concrete barriers, razor wire, and armored vehicles turned into gates, it serves as a grim bastion of military efficiency under the iron-fisted rule of Commander Holt, who demands absolute discipline from his followers.

Fort Pike
Once a coastal fort, now a crumbled ruin half-submerged in the water. Inside, pockets of trapped gas linger, and the undead prowl in tight, eerie silence. Survivors whisper of rare weapons and ancient relics hidden within its depths, but the cost of retrieving them may be your life.

Fort Polk
Once a bustling military base, Fort Polk now stands as a fortified relic of the past, inhabited by survivors who have adapted to its harsh environment. Scattered communities have formed within its walls, utilizing remnants of military technology and equipment to protect themselves and trade for essential supplies.

Hermit Colonies
The Hermit Colonies are a collection of isolated societies that have taken root deep within the ancient, dense woodlands of the Kisatchie National Forest. After the collapse of the old world, many individuals and small groups retreated into the forests, seeking refuge from the chaos and decay of the cities. Over time, these individuals formed tight-knit communities, built on a mix of esoteric beliefs and primitive traditions passed down through generations. The Hermit Colonies did not form as a single unified faction but rather as a collection of independent societies that thrive in seclusion. Each colony is centered around unique practices, many of which are steeped in mystery. Some communities believe in living in harmony with nature, viewing the forest as both protector and provider. These groups focus on survival, medicinal and ritualistic practices, often offering their wisdom to those few who manage to find them in the wilderness.

Hermit Colonies History
Others, however, have become more reclusive and even secretive, operating under strange and obscure beliefs that set them apart from their more peaceful counterparts. While some colonies still maintain open relations with outsiders, offering advice or assistance in exchange for goods or services, others have grown distrustful, fearing the outside world and preferring to remain hidden. The lore of the Hermit Colonies is filled with whispers of secretive agendas, including occult rituals and dark traditions that involve forbidden magic and ancient forest rites. These beliefs and practices have made the Hermit Colonies a wild card in the region, as they can be both alliances of wisdom or dangerous cults with unknown motives.

Hermit Colonies Leadership
The leadership of the Hermit Colonies varies dramatically between communities: Elders and Shamans: In most colonies, leadership is vested in the hands of elders or shamans, individuals who are believed to possess wisdom beyond that of ordinary people. These leaders are chosen either through wisdom or divine guidance and are often seen as spiritual guides or even prophets. Secretive Cult Leaders: In darker colonies, leadership may be claimed by a cult leader, an individual who presides over occult rituals and demands total loyalty. These leaders often wield great influence over the faction and can sometimes manipulate their followers through fear or promises of power. Collective Leadership: Some colonies are governed by a council or democratic process where the opinions of the group are considered and major decisions are made collectively. These colonies tend to be more peaceful and less hierarchical in nature.

Hermit's Beliefs
Harmony with Nature: The belief that humans must live in balance with the land, drawing sustenance from the earth without taking more than is necessary. This often leads to strict codes about hunting, gathering, and how resources should be shared within the colonies. Esoteric Knowledge: Some colonies focus on the pursuit of ancient knowledge, passed down through oral traditions, books, or hidden texts. This includes mysticism, alchemy, and rituals designed to connect the individuals with greater spiritual or supernatural forces. Many believe the forest holds hidden powers that only the initiated can tap into. Isolation and Self-Sufficiency: A central tenet of the Hermit Colonies is the idea of living away from the corruption of the outside world. This leads to a culture of self-reliance, where colonies often grow their own food, build their own shelters, and craft their own tools.

Hermit's Reputation
The Hermit Colonies are viewed as mysterious and unpredictable by those who live outside the forests. Some view them as wise sages, offering guidance and healing to those who seek it, while others view them as dangerous cultists or witches that operate in the shadows. Their reputation varies depending on which faction or community an outsider encounters. Some colonies have earned respect for their self-sufficiency and survival skills, while others are seen as dangerous and hostile, ready to sacrifice anyone who threatens their way of life. The truth is that the Hermit Colonies are a mix of good and evil, peaceful and violent, wise and mad, making them some of the most enigmatic and unpredictable factions in the region. The only certainty is that the deep forests of Kisatchie are filled with secrets—secrets that the Hermit Colonies have sworn to protect or exploit.

Hollow Grove
Hollow Grove is an abandoned small town shrouded in mystery, where every house is enveloped in blackened vines that seem to pulse with a life of their own. The eerie silence is broken only by whispers of 'the hollow ones,' strange entities that wear human skin and roam the streets at night, leaving the living in a state of perpetual dread.

Iron Fang History
The faction’s rise to power was marked by a series of brutal campaigns, as the Iron Fangs eliminated weaker factions and absorbed the survivors into their ranks. They carved out a reputation as warlords, feared not only for their military prowess but for their ruthless efficiency in battle. They brought the old world’s laws of war into the new one, viewing outsiders either as assets to be exploited or threats to be eradicated. Their influence spread like wildfire, as the mere sight of their wolf’s skull emblem within a broken star struck terror into anyone who dared to oppose them. Beliefs/Values: The Iron Fangs are driven by a fundamental belief in strength through discipline. They see the collapse of the old world as a failure of weak leadership, and they believe that only the strong, organized, and disciplined can survive in this new world. The faction operates on a strict military hierarchy, with soldiers rising through the ranks based on their performance and loyalty

Iron Fang History 2
The Iron Fangs also hold a survivalist philosophy, believing that only those who can adapt to the brutal realities of the post-apocalyptic world deserve to live. They have little patience for weakness or compassion, viewing outsiders and weaker factions as either tools to be used or obstacles to be removed. Above all, the Iron Fangs value loyalty. Their ranks are fiercely protective of their own, and betrayal is met with swift and deadly retribution. Their emblem—the wolf’s skull within a broken star—serves as both a symbol of their power and a reminder that they have no room for weakness or defection within their ranks.

Iron Fang Leadership
The Iron Fangs are led by Commander Kade, a former high-ranking officer who rose through the military ranks before the fall of the government. Kade is a brilliant tactician, known for his ruthlessness and cold demeanor. He sees himself as the savior of a fallen world, believing that only his leadership and the discipline of the Iron Fangs can restore order to the chaos. Commander Kade’s leadership style is both authoritarian and strategic. He keeps his inner circle close, surrounding himself with trusted lieutenants who enforce his will with iron discipline. These lieutenants, known as the Fang Commanders, are responsible for the day-to-day operations of the faction and ensuring that the Iron Fangs maintain their control over their territories.

Iron Fangs Reputation
The Iron Fangs are feared and respected by all who know of them. Their emblem strikes terror into the hearts of their enemies, and their ruthless tactics have earned them a reputation as the most disciplined and efficient military faction in the region. Outsiders see them as warlords, but those within the faction view themselves as the saviors of a world that has lost its way. The Iron Fangs operate with a brutal sense of order, making them both an invaluable ally to those who can earn their respect and a deadly foe to anyone who stands in their way. Their wolf’s skull within a broken star emblem is a constant reminder that the Iron Fangs value strength, loyalty, and discipline above all else, and those who are too weak to survive will be consumed by the inevitable warlordism that shapes the new world.

Last Light Guard Tower
The Last Light Guard Tower is a makeshift structure built from scavenged materials, standing 20 feet tall and providing a commanding view of the surrounding area. It features a narrow spiral ladder, a reinforced platform with a waist-high railing, and is equipped with floodlights powered by generators, a long-range spotting scope, and spare rifles for the guards.

Mireborn History
As they continued to survive, the Mireborn began using the dead as weapons. Through cruel manipulation and gruesome methods, they would reanimate corpses and force them into their service, making it appear as if they had some form of necromantic magic. Outsiders, witnessing these reanimated hordes, began to believe that the Mireborn possessed sinister, dark powers, even though in truth, they were simply exploiting the undead as tools for their own violent and twisted ends. Beliefs/Values: The Mireborn do not follow any coherent ideology or moral compass. Their core belief revolves around survival at any cost, using anything—whether it’s the dead, blood, or fear—to maintain their dominance. The swamp is their kingdom, and they believe it is the only place in the world that truly offers them safety. The Mireborn do not see the zombies as enemies but as tools to further their cause, a means to an end in their desperate struggle for control over the region.

Mireborn History 2
They view death as a resource, not something to fear or mourn. The dead are merely vessels to be manipulated, reanimated, or used in grisly rituals to further their goals. They have little respect for life or death, and their actions reflect this nihilistic view. The Mireborn thrive on fear. The rumors of their supposed “magic” are a carefully crafted ruse to maintain control and intimidate those who may be foolish enough to challenge them. The blood-soaked chaos they leave in their wake only reinforces the myth that they possess supernatural powers.

Mireborn Leadership
The Mireborn are led by the Hollow King, a deranged and calculating leader who uses his cunning to maintain authority over his people. Unlike other factions, the Hollow King doesn’t rule through fear of violence alone—he manipulates his followers into believing that they are part of something far greater than themselves. He keeps the Mireborn united through a combination of ruthless power plays and mind games, reinforcing their belief that their “magical” dominance is what keeps them alive. The Hollow King’s true power comes from his ability to control and manipulate the zombie hordes. While he may not wield magic, his ability to turn the undead into weapons has made him a legend in the swamps. His eerie charisma allows him to maintain loyalty, though his methods are cruel and often involve psychological manipulation or forcing others to witness gruesome acts that keep them in line.

Mireborn Reputation
Reputation: Feared by both survivors and other factions, the Mireborn are seen as little more than crazed, bloodthirsty swamp-dwellers. Rumors spread that they can control the undead, summon dark spirits, and even curse their enemies with death. However, the truth is far more horrifying: they simply know how to use the dead to their advantage. To outsiders, they are witches, demons, and necromancers. To themselves, they are survivors—men and women who have mastered the art of using the dead as tools, and will stop at nothing to ensure they remain in control of the swamp. In the end, the Mireborn thrive on deception, cruelty, and fear. Their false magic—the art of weaponizing the dead—has cemented their place in the marshlands, where the line between the living and the dead is blurred, and where survival is the only law

Old Bossier City Plaza
Once a thriving business district, Old Bossier City Plaza is now a haunting reminder of its former glory. Abandoned office buildings loom over the area, their windows shattered and walls covered in creeping vines and thick foliage, creating a sense of eerie beauty. The Plaza has become a battleground for various factions, each vying for control over the few remaining usable structures, leading to frequent turf wars that echo through the empty streets.

Red River Bridge
The Red River Bridge is a crucial yet perilous crossing over the turbulent waters of the Red River. Partially destroyed by recent floods, only the skeletal remains of the bridge stand, making it a strategic point for survivors to defend against threats while also serving as a prime location for ambushes.

River Walk Ruins
Once a bustling tourist destination along the Red River, the River Walk Ruins are now a haunting maze of partially submerged buildings and rusted ferries. Scavengers brave enough to explore this hazardous area must navigate through scattered debris and treacherous waters, as the ruins are known to ensnare the unwary with hidden traps and lurking dangers.

Rustjaw Plant
The Rustjaw Plant is a massive, half-submerged chemical refinery, its once-proud structure now draped in rust and overgrowth. Pools of glowing sludge bubble ominously from the ground, with a toxic touch that can lead to sickness or worse. Whispers among adventurers suggest that the plant's deep basements still contain sealed, experimental weapons, waiting to be discovered by those brave enough to explore its depths.

The Black Channels
The Black Channels are a network of narrow waterways winding through a dense forest, where towering trees block out most of the sunlight, creating an eerie darkness even in the middle of the day. This shadowy labyrinth is notorious for ambushes and serves as a favored route for smugglers, who navigate its twisting paths to evade the watchful eyes of authorities.

The Black Dock
Once a bustling cargo unloading area, The Black Dock is now a desolate site overtaken by a thick, sentient black algae. This eerie growth feeds on the remnants of the old city, creating a haunting atmosphere where whispers of illegal dealings and rare scavenged goods abound, but danger lurks as the algae threatens to pull the unwary into its depths.

The Coral Throne
The Coral Throne is a jagged stone formation rising from the ocean, encrusted with vibrant yet razor-sharp coral. At its base, ancient and alien carvings hint at a forgotten civilization, while local legends speak of a mysterious entity that appears during storms, causing ships to vanish without a trace.

The Drowned Halls
The Drowned Halls are the remnants of a once-thriving town, now submerged beneath the murky waters of a vast swamp. Crumbling buildings and half-sunken streets create a haunting atmosphere, where whispers of secret deals and hidden agendas echo through the fog.

The Floating Fishing Hut
In the heart of Lake Pontchartrain, this unique floating fishing hut symbolizes isolation and resourcefulness. Built atop sturdy rafts, it drifts lazily on the brackish waters, serving as a refuge for survivalists and a hub for secretive exchanges amidst the serene yet eerie atmosphere.

The Flooded Streets
The heart of Cameron, where entire neighborhoods have sunk beneath the waves. Old buildings protrude like twisted monuments from the water, filled with scavengers and horrors alike. The floodwaters have become a maze of hidden tunnels and submerged traps, making navigation treacherous. Some say it’s the perfect place to find forgotten relics of the old world, but the undead seem to have made it their home, lurking in the shadows and waiting for unsuspecting prey.

The Forsaken Bastion
Formerly Angola Prison One of the largest maximum-security prisons in the U.S. , The Forsaken Bastion is now a fortified stronghold ruled by a brutal gang known as The Wraiths. After the fall, the inmates seized control, transforming the prison into a nightmarish realm where whispers of undead armies being raised for war echo through the crumbling walls.

The Haunted Destroyer
Once a proud World War II destroyer, this ship now lies stranded on the riverbank after the waters receded. Looted and abandoned, it is said to be haunted by the restless spirits of its undead sailors, trapped within its tight metal corridors, seeking vengeance on any who dare to board. Shade's Unit resides here

The Iron Fangs
The Iron Fangs were born in the aftermath of the governmental collapse that shook the region. As society crumbled and chaos reigned, a group of former military personnel, mercenaries, and deserters came together to forge a new order amidst the anarchy. These individuals, hardened by their experiences in combat and training, saw the fall of the old world as an opportunity to carve out their own path of dominance. Led by a charismatic yet ruthless leader known only as Commander Kade, the Iron Fangs quickly established themselves as a fearsome faction. They took control of key territories, using their military experience to impose strict discipline and order in an otherwise lawless world. By repurposing old military technology and scavenging armor from fallen soldiers and abandoned bases, the Iron Fangs were able to create an army capable of defending their newfound dominion.

The Last Light Motel
Once a bustling highway-side motel, The Last Light has been repurposed into a fortified refuge for survivors in a world fraught with danger. Its flickering neon sign serves as both a welcoming beacon for weary travelers and a warning to lurking predators, hinting at the dual nature of this location.

The Mireborn
The Mireborn began as a collection of survivors who, in the early days of the zombie outbreak, found themselves trapped in the swampy marshlands surrounding the Crescent City Ruins. Isolated from the rest of the world and struggling to survive amidst the growing undead hordes, these survivors became desperate. they began to develop bizarre rituals and practices to stay alive—one of the most chilling being their ability to move undetected through the zombie-infested marshes. , the Mireborn’s power lies in their twisted tactics. They discovered that by covering themselves with the stench of rotting corpses, blood, and guts, they could blend in with the undead. This horrifying tactic makes them nearly invisible to zombies, who are primarily driven by their hunger for flesh and are unable to differentiate the Mireborn from their own. Over time, this practice became an art form, with the Mireborn coating their skin and clothing in the remnants of their kills to maintain their survival.

The Red Cathedral
The Red Cathedral is a fortified stronghold located in the gutted remains of St. Louis Cathedral in the French Quarter. Its walls are reinforced with steel scraps, burnt-out cars, and scavenged concrete, creating a grim yet imposing structure. Inside, the throne room is a chaotic blend of blood and graffiti, where 'King V' rules from a throne crafted from church pews and bones. Spotters with rifles keep a vigilant watch from the cracked bell tower, while the surrounding blocks are barricaded with buses and wrecked trucks, forming a fortress city amidst the ruins.

The Rusted Docks
Once a thriving industrial port, The Rusted Docks now lie in decay, with rusted boats and crumbling warehouses dotting the shoreline. Despite its abandonment, the area remains strategically important for river navigation, and hidden within the ruins are remnants of valuable cargo waiting to be discovered.

The Smog
The Smog is a dense, toxic cloud that rolls through Bossier from the remnants of Shreveport, obscuring vision and carrying hazardous particles. Survivors navigate its dangers by avoiding it or donning makeshift masks, a constant reminder of the perilous air that envelops the city.

The Sunken Church
A gothic church, once a place of worship, now slowly succumbing to the marshes. Its steeple barely breaks the surface of the murky waters, and local survivors whisper of hauntings, claiming the bell tolls on its own during thick fogs, echoing through the desolate landscape.

The Sunken Oil Rigs
Once thriving offshore oil rigs, these structures have partially collapsed into the depths of the ocean, now serving as a battleground for rogue Tideborn factions and rival scavengers. The area is fraught with danger, as sea monsters patrol the waters, guarding the valuable remnants of old oil, weapons, and technology that lie within the submerged ruins.

World Lore
The Catalyst: As the virus spread quickly through the crowded streets of New Orleans, medical facilities were overwhelmed. The first cases appeared in early November 2024, but by December, the virus had mutated further, becoming highly contagious and even more deadly. Infected individuals died within days, only to reanimate within hours, their bodies driven by a primal need to feed on the living. The Outbreak: Initially contained within the city, the virus broke out of New Orleans through infected survivors and fleeing citizens. The disease spread rapidly across the United States, and global borders became irrelevant as the infected traveled far and wide. Areas with high populations of immune-compromised individuals, like those with pre-existing health conditions or the elderly, were hit hardest, accelerating the pandemic.

World Lore 2
Government Response: Attempts to contain the outbreak failed. The U.S. government initially imposed quarantine zones and curfews, but these efforts were ineffective against the overwhelming wave of infected. By the time the military and civilian forces attempted a counter-offensive, large sections of New Orleans had fallen, and other cities were facing similar crises. The Aftermath: Within six months, society had collapsed into chaos. Large swathes of the population were either killed or turned into the flesh-hungry undead. Survivors live in fortified settlements, avoiding the hordes of the undead and struggling to reclaim what remains of the world. New Orleans, now a shadow of its former self, is a wasteland where the infected roam freely, serving as a grim reminder of the pandemic that started it all.