
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Antitoxin (vial)
Uncommon•Gear (Standard Gear)

Cost50.00 Gold Pieces
Description
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Details
Type | Gear |
Category | Standard Gear |
Rarity | Uncommon |
Weight | 0.00 lb. |
Cost | 50.00 Gold Pieces |