
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |
Armor of Resistance
Rare•Gear (Armor)

Weight10.00 lb.
Description
You have resistance to one type of damage while you wear this armor. The GM chooses the type or determines it randomly from the options below. | d10 | Damage Type | |---|---| | 1 | Acid | | 2 | Cold | | 3 | Fire | | 4 | Force | | 5 | Lightning | | 6 | Necrotic | | 7 | Poison | | 8 | Psychic | | 9 | Radiant | | 10 | Thunder |
Details
Type | Gear |
Category | Armor |
Rarity | Rare |
Weight | 10.00 lb. |
Cost | 0.00 Gold Pieces |