
Fantasy
A conductor on a journey to regain their memories and powers. 1000s of years after the great tear. They must Travel the world finding places and objects their memories/powers have bonded or fused with to unlock their memories and powers. Making allies and healing/helping those in need along the way.
Played | 5 times |
Cloned | 0 times |
Created | 73 days ago |
Last Updated | 32 days ago |
Visibility | Public |

Description
This spell allows the caster to freeze a moment in time, preserving memories and experiences against the erosion of time and forgetfulness. The memories can be recalled later, providing clarity and insight into past events.
Spell Details
Level | 3 |
Range | 30 |