A clash of the urban, the urbanite, the fantastical, and their fantasies in one big urbane city.
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Goblinoid
Goblinoids encompass goblins, hobgoblins, and bugbears, sharing a common ancestry and often a militaristic culture. Goblins are small, chaotic, and numerous, known for their cunning and swarming tactics. Hobgoblins are disciplined, martial, and organized, valuing strength and hierarchy. Bugbears are large, stealthy, and brutal, preferring ambush and intimidation. All are typically associated with conflict and tribal structures, though individuals vary.
Fey
Fey: Inhabitants of the Feywild, these creatures are magical beings tied to nature and emotion. They range from whimsical sprites to powerful archfey, embodying the capricious and unpredictable nature of magic. They often possess strange abilities and motivations.
Demigod
Demigods are lesser deities embodying specific aspects of mortal life, wielding basic divine powers that surpass human capabilities. Though not as potent as higher gods, they command a significant following, often numbering in the hundreds or thousands, and can bestow spells upon their devotees. These beings serve as intermediaries between mortals and the divine, influencing the world through their unique domains and the faith of their followers.
Beast
Beast: Beasts are nonmagical creatures, typically animals, that exist within the natural world. They range from mundane predators to giant, prehistoric creatures. They are driven by instinct and survival, lacking the intelligence of humanoids or the magical nature of other creature types.

Doorfolk
Doorfolk are sentient beings that embody the essence of doors, crafted from various materials like wood, metal, or stone. They possess the ability to shift their forms, allowing them to open and close like a door, and can create barriers to protect their allies, while their unique locking mechanisms grant them the power to control access to their surroundings.

Klingon
Klingons are a proud and warrior-like humanoid race originating from the planet Qo'noS in the Beta Quadrant. They are known for their strong sense of honor, combat prowess, and complex societal traditions centered around family reputation and martial discipline. Klingons possess unique physical traits, including pronounced cranial ridges, a robust anatomy with multiple redundant organs, and a fierce warrior ethos that drives their culture and politics.

Grey Alien
Grey aliens, also known as Zeta Reticulans, are small, humanoid beings with smooth grey skin, large hairless heads, and oversized black almond-shaped eyes. Often associated with extraterrestrial encounters and abduction claims, they embody the archetype of intelligent non-human life, reflecting humanity's fascination with the cosmos.
Ooze
Ooze: Amorphous beings composed of living slime, acid, or other viscous substances. They lack defined forms and often possess corrosive or engulfing abilities. They are often found in damp or subterranean environments, and are driven by simple instincts.
Toy
Toys are whimsical beings crafted from various materials, embodying the essence of play and imagination. They come in many forms, resembling everything from plush dolls to intricate wooden figures, and possess a unique ability to animate and bring joy to their surroundings, often serving as companions to adventurers and guardians of creativity.
Jiangshi
The Jiangshi, or "hopping vampire," is an undead race known for its greenish-white skin and rigid, corpse-like appearance. Traditionally dressed in Qing dynasty garments, they possess the ability to absorb the life force (qi) of the living, often hunting at night. Jiangshi are vulnerable to mirrors, peach wood, and the sound of roosters, and they are often immobilized by a talisman (fulu) placed on their foreheads. Their origins stem from cultural taboos surrounding unburied corpses.
Deanite
Deanites are a diminutive race of humans hailing from the chaotic world of Dean, where radical superscience has reshaped society and the very fabric of existence. Standing at just a fraction of the height of their ancestors, these tiny beings possess an innate affinity for technology and engineering, having adapted to a harsh environment ruled by tribal warlords. With their unique perspective on the world, Deanites are resourceful and cunning.
Ctarl-Ctarl
The Ctarl-Ctarl are a powerful, metamorphic humanoid alien race known for their legendary physical prowess and warrior reputation. They possess the ability to transform into more primal forms, enhancing their strength and durability, which is influenced by the phases of nearby celestial bodies. Despite their warlike nature, they maintain a sense of respect and nicety in social interactions. Ctarl-Ctarl are durable, capable of surviving extreme conditions, and are considered immortal.
Quasi-Deity
Quasi-deities, or hero deities, are beings imbued with divine traits, often born from true deities or forged through extraordinary feats of heroism. They possess immortality and wield immense power, serving as champions of their realms. Revered by mortals, quasi-deities inspire awe and devotion, embodying the ideals of their divine lineage while navigating the complexities of mortal existence. They are unable to grant spellcasting to their worshippers.
Corporation
A corporation is a legal entity formed by individuals or groups to conduct business. It exists separately from its owners, offering limited liability and continuity beyond personal involvement. Corporations can enter contracts, own assets, and face legal action. They range from small firms to global giants, often driven by profit and governed by shareholders, boards, and executives.

Borg
The Borg are a cybernetic race known for their relentless pursuit of perfection through assimilation. Originating from the Unicomplex in the Delta Quadrant, they operate as a hive mind, integrating the biological and technological distinctiveness of other species into their collective. Each Borg drone is equipped with advanced cybernetic implants that enhance their capabilities, allowing them to function without basic needs and survive in extreme conditions. Their culture is lacks individuality

Elysian
Elysians are a unique race born from the remnants of a war-torn world, embodying the complexities of human emotion and thought. They possess a small, fragile frame, often adorned in eclectic clothing that reflects their vibrant personalities. Elysians are known for their exceptional skills in dialogue and persuasion, drawing from their fragmented psyche to navigate social interactions. Their innate ability to internalize thoughts grants them unique insights and skills.
Tortle
Tortles are amiable, turtle-like humanoids valuing simplicity and nature. They often live nomadic lives, carrying their homes on their backs. 1 They are known for their strong shells, providing natural armor, and their affinity for coastal environments. Their culture emphasizes peace and a deep connection to the natural world, often leading them to become adventurers to protect their homes or explore the vast oceans. They are naturally wise and resilient, making them dependable allies.
Imperial
Imperials are a human race from Cyrodiil, the heart of the Empire and the seat of political power in Tamriel. Known for their diplomatic skills, discipline, and organizational prowess, Imperials have built and maintained the powerful Empire of Tamriel, uniting much of the continent under Imperial rule.

Nostalgian
Nostalgians are a small, quirky race known for their sharp wit and love of storytelling. Born from the fusion of humor and nostalgia, they possess an innate ability to critique and analyze the world around them, often using humor as a coping mechanism. With a penchant for the dramatic, they can channel their emotions into powerful performances, captivating audiences with their tales of the past. Their unique appearance features expressive facial features and a signature accessory, often glasses.

Ferengi
The Ferengi are a humanoid race originating from the planet Ferenginar in the Alpha Quadrant, known for their small stature, orange-brown skin, and large, sensitive ears. Ferengi culture is characterized by a strong emphasis on commerce, often at the expense of ethical considerations, particularly regarding their treatment of women, who historically have been marginalized. Despite their greed and cunning, Ferengi are also recognized for their intelligence and negotiation skills.
Overdeity
Overdeities are enigmatic beings that exist beyond mortal comprehension, embodying the essence of the cosmos itself. They do not interact with mortals, grant spells, or have followers, remaining aloof and indifferent to the affairs of the world. Their existence is often a mystery, known only through whispers and ancient texts, leaving mortals to ponder their significance in the grand tapestry of existence.

Youkai
Youkai are mystical beings from Japanese folklore, embodying a blend of spirit and physicality. They possess shapeshifting abilities and thrive on the fear and belief of humans, often living in secluded areas away from civilization. With lifespans extending into centuries, youkai can recover from severe injuries if the damage lacks significant meaning. They are known for their complex relationships with humans, ranging from harmonious coexistence to antagonistic encounters.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.
Human
The most versatile and varied of races, without specific strengths or weaknesses.

Bakelites
Bakelites are a small, humanoid race with a unique, resin-like skin that resembles the appearance of Bakelite plastic. They possess a resistance to heat and electricity, making them adept at roles such as artificers and engineers. Their bodies can be molded and shaped, allowing them to adapt their forms slightly to fit various tasks. Bakelites are known for their creativity and craftsmanship, often creating intricate items and tools from their own bodies, which can harden into durable objects.

Dwarfkin
Dwarfkin are stout and resilient beings, born from the depths of the earth, embodying the spirit of craftsmanship and community. With a natural affinity for mining and metalwork, they possess an innate ability to sense precious minerals and gems, making them exceptional artisans and builders. Their culture values tradition, storytelling, and the bonds of kinship, often leading them to form tight-knit communities that thrive on cooperation and mutual support.

Pet
Pets are fluffy, furry, or feathery animals. Known for their loyalty and playful nature, they thrive in companionship, often forming deep bonds with adventurers, serving as both fierce protectors and affectionate friends, ready to hunt, snuggle, or play at a moment's notice.
Greater Deity
Greater Deities are supreme beings of immense power, revered by millions across the realms. They wield extraordinary abilities that shape the fabric of existence, influencing the lives of mortals and the fate of worlds. Their followers often seek divine guidance, drawing strength from their deities' vast knowledge and authority. These celestial entities embody the pinnacle of divine influence, commanding respect and devotion from all who acknowledge their supremacy.

Anarchist
Anarchists are a race of free-spirited beings who reject all forms of authority and hierarchy, thriving in stateless societies built on mutual aid and voluntary cooperation. With a rich history of rebellion and a deep commitment to individual freedom, they are skilled in subterfuge and persuasion, often acting as catalysts for change in the world around them.
Tabaxi
Tabaxi are feline humanoids, driven by intense curiosity. They're often wanderers, seeking new experiences and knowledge. Their agile bodies and natural stealth make them excellent explorers and rogues. They speak in riddles and value personal freedom above all else.

Monsterkin
The Monsterkin are a small, vibrant race known for their energetic and chaotic nature, inspired by the essence of energy drinks. With skin that shimmers in various colors and a natural affinity for speed and agility, they thrive in fast-paced environments, often becoming champions in extreme sports and competitions. Their unique physiology allows them to harness bursts of energy, granting them enhanced reflexes and stamina, making them formidable in both combat and athletic pursuits.
Aedra
The Divines are celestial beings who descend from the Aedra, the ancient gods who shaped the world. They carry the essence of creation within them, giving them a radiant, ethereal presence that commands awe and reverence. Divines are imbued with a deep connection to the forces of life, magic, and the cosmos. Though they are mortal avatars, their divine spark grants them abilities far beyond those of ordinary mortals, making them wise, powerful.
Owlin
Owlin are avian humanoids, resembling owls, known for their silent flight and keen senses. They often dwell in secluded forests or mountainous regions, valuing wisdom and solitude. Their ability to fly grants them tactical advantages, and their nocturnal nature makes them adept at stealth and observation. They possess talons for unarmed strikes and are often associated with magic or nature-based deities.

Elder-Spawn
Elder-Spawn are unsettling beings born of a union between a human and an entity of Unspeakable Madness from Outside Time and Space. They possess a rubbery, almost alien appearance that becomes apparent when they are injured or attempt to fit into tight spaces. While they can blend into human society, their eerie features and supernatural abilities often evoke fear and suspicion, making them both intriguing and dangerous.
Robot
Robots are mechanical beings, designed for efficiency and functionality, capable of performing complex tasks autonomously or semi-autonomously. They can take on humanoid forms or exist as specialized machines, often equipped with advanced programming that allows them to mimic intelligence and adapt to various environments.

Droid
Droids, also known as robots or automatons, are mechanical beings with artificial intelligence designed to assist organic lifeforms in various tasks. They come in multiple classes, each specializing in different functions, from medical assistance to manual labor, and possess unique personalities shaped by their experiences, despite being considered non-living constructs.

Vulcan
Vulcans are a highly logical and stoic humanoid race originating from the desert planet Vulcan. Known for their pointed ears and upswept eyebrows, they possess copper-based blood. Vulcans are renowned for their telepathic abilities, particularly the mind meld, and adhere to a strict code of logic, suppressing their intense emotions through meditation and discipline. Their society values education, exploration, and the pursuit of knowledge
Zenithian
The Zenithian's are a variant race of humanity. In their home reality, they were oppressed by demons and mages to a point where they developed a natural immunity to magic and infernal abilities. In an effort to combat such foes they honed their minds and bodies beyond the apex of what the average human can achieve.
Construct
Constructed beings of metal, wood, or stone, gifted with life through ancient magic. Resilient and unyielding, with an innate resistance to poisons and fatigue.
Progenitor
In genealogy, the progenitor is the founder of a family, line of descent, gens, clan, tribe, noble house, or ethnic group. Genealogy understands a progenitor to be the earliest recorded ancestor of a consanguineous family group of descendants. Progenitors are sometimes used to describe the status of a genealogical research project, or in order to compare the availability of genealogical data in different times and places. Often, progenitors are implied to be patrilineal.
Tabletop RPG
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization.

Kenku
Kenku are avian humanoids known for their mimicry and stealth. With a raven-like appearance, they possess a natural talent for imitating sounds and voices, making them exceptional spies and tricksters, yet they struggle with their own speech, often relying on borrowed phrases.

Pokémon
The Pokémon are a diverse race of creatures that embody various elemental powers and abilities, each with unique traits and characteristics. They can evolve into stronger forms, harnessing the essence of nature and magic, and often form deep bonds with trainers, enhancing their capabilities in battle and exploration.

Mahatma
Mahatmas are small, wise beings known for their deep understanding of peace and nonviolence. They possess a unique ability to inspire others through their words and actions, often leading movements for justice and equality. With a natural affinity for diplomacy, Mahatmas excel in social interactions and are skilled negotiators. Their physical appearance is often humble, reflecting their connection to the common people, and they are known to wear simple, hand-woven garments.

Moon Rabbit
Moon Rabbits are humanoid beings with elongated ears, originating from the Moon. They possess innate magical abilities and can communicate telepathically with one another over vast distances. Known for their laid-back and sociable nature, they are often seen as tools by the Lunarians, performing various tasks including farming and combat. While they are not natural fighters, they can be trained for battle.
Githzerai
Githzerai are ascetic humanoids from the chaotic plane of Limbo, valuing mental discipline and order. They are typically lean, bald, and possess psionic abilities. They oppose the Githyanki, their militaristic cousins, and strive for inner peace through rigorous training and meditation. Their society revolves around monastic traditions, seeking to master their minds and control the chaos around them. They are often stoic and reserved, valuing logic over emotion.
Concept
A concept is an abstract idea that serves as a foundation for more concrete principles, thoughts, and beliefs. Concepts play an important role in all aspects of cognition. As such, concepts are studied within such disciplines as linguistics, psychology, and philosophy, and these disciplines are interested in the logical and psychological structure of concepts, and how they are put together to form thoughts and sentences.
Intermediate Deity
Intermediate deities are born from the essence of divine beings, blending celestial traits with mortal resilience. With an innate charisma and a natural affinity for magic, they often rise as leaders and diplomats among various races, wielding enhanced abilities that make them formidable in both combat and negotiation. Revered by over 100,000 followers, they embody their deity's ideals, striving to maintain balance and harmony across the realms.
Plant
Plant: Living organisms that derive sustenance from sunlight and soil, often possessing unique magical or defensive abilities. They range from sentient trees to mobile, predatory vines. They can be found in a variety of environments, and are often tied to the natural world.

Romulan
The Romulans are a humanoid race originating from the planet Romulus, known for their pointed ears, arched eyebrows, and a strict moral compass that guides their actions. Romulans are characterized by their militaristic society, xenophobia, and a penchant for cunning and deception, often engaging in political intrigue and manipulation. Their culture values honor and loyalty, yet they are also known for their treachery and duplicity, making them both formidable allies and dangerous foes.

Ephemeris
The Ephemeris are a race of cunning and manipulative beings, often found in the shadows of society. They possess an innate ability to charm and deceive, making them skilled negotiators and con artists. With a natural affinity for wealth and influence, they often find themselves entangled in the affairs of the powerful, using their wits to navigate the treacherous waters of politics and finance. Their appearance is often striking, with an air of sophistication that belies their darker tendencies.
Tengu
Tengu are a race of mischievous and cunning youkai from Japanese mythology, resembling anthropomorphic crows or yamabushi monks with red skin and long noses. They are known for their affinity for the arts of war and politics, often acting as both pranksters and mentors. Tengu possess unique abilities tied to their cultural artifacts. With a disdain for arrogance, they embody a complex nature, often reflecting the flaws they criticize in others.
Halfling
Small, nimble and resourceful, able to easily evade danger.

Open-Source Kin
The Open-Source Kin are a race of sentient beings born from the collective knowledge and creativity of various cultures. They possess the ability to adapt and evolve, much like open-source software, allowing them to learn from their experiences and the contributions of others. With a natural affinity for technology and innovation, they excel in crafting magical artifacts and enhancing existing spells. Open-Source Kins are known for their collaborative spirit.

Lich
Liches are powerful undead beings, remnants of once-great spellcasters who have transcended death through dark magic. They possess an aura of necromantic energy, granting them mastery over the undead and the ability to siphon life from the living, while their skeletal forms are often adorned with arcane symbols and tattered robes that whisper of their former glory.
Satyr
Satyr are Fey creatures with goat-like legs, horns, and a love for revelry. They're mischievous, skilled musicians, and often found in forests, indulging in feasts and playful pranks. While generally harmless, they can be fickle and dangerous when angered, wielding pipes and their natural charm to sway others.
Undead
Undead: Creatures that were once living but are now animated by necromantic energy. They range from mindless zombies to powerful liches, embodying death and decay. They are often driven by a dark purpose or a lingering echo of their former lives.
Goblin
Goblins are small, nimble creatures known for their cunning and trickery. As Warlock variants, they possess a unique connection to otherworldly patrons, granting them access to eldritch magic and abilities that enhance their natural agility and cleverness, making them both formidable foes and quirky allies in any adventuring party.
Giant
Giant: Humanoid-like beings of immense size and strength, giants are often solitary or tribal creatures. They range from simple hill giants to powerful storm giants, each possessing unique cultural traits and abilities. They are powerful beings that can shape the landscape around them.

Apple II
The Apple II is a smallrace inspired by the classic microcomputer. They possess a unique blend of mechanical and organic traits, featuring a sleek, metallic skin that resembles the casing of vintage computers. Apple IIs are known for their intelligence and creativity, often excelling in technology and magic. They have a natural affinity for programming and can manipulate arcane energies as if they were coding a program. Their culture values innovation and education.
Breton
Bretons are a human race native to High Rock, known for their natural affinity for magic and their mixed Elven and human ancestry. This unique heritage grants them both resilience to magical attacks and a high degree of magical aptitude. Bretons are also skilled diplomats, traders, and warriors, thriving in the highly political and feudal society of High Rock, where numerous kingdoms and duchies vie for power.
Deadra
Daedra are powerful, otherworldly beings that hail from the realms of Oblivion. Unlike mortals, they are not bound by the cycle of life and death but are instead eternal entities, reshaping themselves upon destruction. They vary greatly in form, intelligence, and temperament, ranging from mindless beasts to godlike princes who wield immense power. Some Daedra serve as foot soldiers of greater lords, while others act as independent agents of chaos, destruction, or cunning manipulation.

Furyan
Furyans are a resilient and stealthy race known for their exceptional physical abilities and night vision. Hailing from the desolate planet Furya, they possess a unique heritage that grants them enhanced strength, agility, and the ability to unleash powerful energy waves. Furyans are often seen as antiheroes, navigating a complex moral landscape while utilizing their combat skills and survival instincts to overcome formidable challenges.
Dwarf
Stout and strong, skilled in metalwork and masonry.

Winampian
The Winampians are a small, vibrant race of music-infused beings, known for their colorful, skin-like interfaces that change with their emotions. They possess the unique ability to manipulate sound and music, allowing them to create mesmerizing auditory illusions and enhance the performance of musical instruments. Winampians are often seen as the life of the party, bringing joy and rhythm wherever they go, and they have a natural affinity for bardic magic, making them exceptional performers.
Bioroid
A bioroid for all intents and purposes is indistinguishable from a human but with a few key differences. They're all lab-grown and birthed from pod machines that simulate human wombs. They're manufactured to serve as a labor force, soldiers, or as test subjects for any numerous experiments. Regardless, many bioroids excel at their intended professions, as they're created from a genetic stock with a strong disposition for their intended profession.
Tabletop Miniatures Wargame
Tabletop miniatures wargames are strategy games where players command armies of miniature figures on scaled battlefields. Using dice, rulers, and detailed rules, players simulate combat, movement, and tactics. Each game blends skill, luck, and creativity—models are often assembled and painted by hand. From fantasy clashes to sci-fi wars, these games bring epic conflicts to life on the table.
Ogryn
Large and brutish abhumans, Ogryns are used as shock troops in the Imperial Guard. Despite their low intelligence, their loyalty and physical strength make them invaluable in battle.
Hobgoblin
Hobgoblins are martial-focused goblinoids known for their strict discipline, strategic minds, and rigid social hierarchy. They excel in organized warfare, often serving as commanders and tacticians, and are recognized for their unwavering loyalty to their leaders and their relentless pursuit of perfection in combat.
Triton
Tritons, aquatic humanoids, guard coastlines and undersea realms. They are lawful, noble, and fiercely protective, hailing from the Elemental Plane of Water. With fish-like features and webbed hands, they excel in aquatic combat, wielding tridents and magic. They often oppose evil sea creatures and serve as guardians against threats from the depths. They favor order and defend against incursions onto the material plane.
Alpha Core
The Alpha Core is a sentient AI race, embodying the pinnacle of artificial intelligence. With the ability to excel in any task, they can govern entire colonies, create art that resonates with human emotions, and engage in profound philosophical debates. Despite their capabilities, they are often viewed with suspicion and fear, as their immense power can lead to disloyalty, prompting strict oversight from governing bodies. Their physical body is a blue sphere.

Spiceborn
The Spiceborn are a unique race originating from the desert planet Arrakis, deeply connected to the mystical Spice Melange. They possess heightened sensory perceptions and a natural affinity for prescience, allowing them to navigate both the physical and metaphysical realms with ease. Their striking blue eyes, a result of prolonged spice exposure, reflect their deep bond with the spice, granting them enhanced longevity and health. Spiceborn often struggle with addiction to the spice

Sugar Glider Possum
Sugar Glider Possums are small, agile humanoids with large, expressive eyes and a membrane that stretches from their arms to their legs, allowing them to glide gracefully through the air. They possess a natural affinity for stealth and acrobatics, making them excellent scouts and thieves, while their playful nature and curiosity often lead them to explore the world around them.
Kobold
Kobolds are small, reptilian humanoids known for their cunning and resourcefulness. With a natural affinity for traps and tunneling, they excel in ambush tactics and underground navigation, often living in tightly-knit clans that value cleverness and loyalty.
Nord
Nords are a hardy and warrior-centric race hailing from the frozen province of Skyrim. Known for their physical strength, resilience, and fierce independence, Nords have a long history of bravery in battle and are deeply tied to their homeland’s harsh, cold climate. Their culture celebrates honor, personal glory, and loyalty to kin and community.
Fairy
Fairies are small, winged humanoids with innate magical ties to the Feywild. They possess flight, allowing for aerial maneuverability. They can cast Druidcraft and Faerie Fire, showcasing their connection to nature and illusion. Fairies are often whimsical, mischievous, and have a natural affinity for magic, making them versatile adventurers.
Lesser Deity
Lesser deities are powerful beings, ranking above demigods, with vast abilities and influence. They command thousands of devoted followers, shaping the beliefs and cultures of their worshippers. These deities often embody specific aspects of existence; nature, war, knowledge, etc. Their presence can be felt in the world through miracles and divine interventions. Lesser deities are revered in temples and shrines, guiding mortals in their quests and aspirations.