A clash of the urban, the urbanite, the fantastical, and their fantasies in one big urbane city.
Played | 3 times |
Cloned | 0 times |
Created | 9 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You tear a jagged rift in space, calling forth a shimmering absence—a wall of pure Nothing. This wall appears as a straight barrier up to 60 feet long, 20 feet high, and 1 foot thick, or a ring with a 20-foot diameter. Any creature that attempts to pass through or ends its turn touching the wall must succeed on a Charisma saving throw or be partially unmade, taking 10d10 force damage and suffering disadvantage on Wisdom and Charisma checks until the end of their next turn. On a success, the creature takes half damage and resists the unraveling. Spells and magical effects that touch or cross the wall must succeed on a spellcasting ability check against your spell save DC or fizzle into nothingness. The wall is intangible, yet impenetrable—teleportation and ethereal travel cannot bypass it. Dispel Magic does not affect it. Only Wish, Antimagic Field, or the paradoxical embrace of another Wall of Nothing can end it prematurely.
Level | 0 |
Range | 120 |