Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Unarmored
Common•Armor (Armor)

Cost5.00 Zone Rubles
Description
Unarmored defense relies on the character's Dexterity modifier to calculate Armor Class (AC). It provides no additional protection beyond the character's natural agility.
Details
Type | Armor |
Category | Armor |
Rarity | Common |
Weight | 0.00 lb. |
Cost | 5.00 Zone Rubles |