Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
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Tiefling
Infernal heritage with a natural affinity for dark magics.
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Human
The most versatile and varied of races, without specific strengths or weaknesses.
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Half-Orc
Brute strength combined with human adaptability.
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Halfling
Small, nimble and resourceful, able to easily evade danger.
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Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
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Gnome
Small, curious, and inventive, skilled in arcane arts.
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Elf
Graceful and wise, with an affinity for nature and magic.
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Dwarf
Stout and strong, skilled in metalwork and masonry.
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Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.