THE ZONE: Cursed Exclusion Area world illustration - Post-Apocalyptic theme
Post-Apocalyptic

THE ZONE: Cursed Exclusion Area

Y
Yugo20

A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.


Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played1 times
Cloned2 times
Created
8 days ago
Last Updated
8 days ago
VisibilityPublic
Armor of Vulnerability
RareArmor (Armor)
Armor of Vulnerability
Weight65.00 lb.

Description

Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly. ***Curse.*** This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).

Details
TypeArmor
CategoryArmor
RarityRare
Weight65.00 lb.
Cost0.00 Zone Rubles
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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