THE ZONE: Cursed Exclusion Area world illustration - Post-Apocalyptic theme
Post-Apocalyptic

THE ZONE: Cursed Exclusion Area

Y
Yugo20

A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.


Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played2 times
Cloned2 times
Created
60 days ago
Last Updated
49 days ago
VisibilityPublic
Grick
CR 2Medium Monstrosity
Grick
HP Range6 - 48 (Avg: 27)
AC14
XP450
Details
SizeMedium
TypeMonstrosity
CR2
XP450
LanguagesNone
Defenses
Armor Class14
HP Range6 - 48 (Avg: 27)
Damage VulnerabilitiesNone
Damage Resistances
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Beak

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Multiattack

The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.

Tentacles

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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