THE ZONE: Cursed Exclusion Area world illustration - Post-Apocalyptic theme
Post-Apocalyptic

THE ZONE: Cursed Exclusion Area

Y
Yugo20

A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.


Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played2 times
Cloned2 times
Created
60 days ago
Last Updated
49 days ago
VisibilityPublic
Hill Giant
CR 5Huge Giant
Hill Giant
HP Range50 - 160 (Avg: 105)
AC13
XP1800
Details
SizeHuge
TypeGiant
CR5
XP1800
LanguagesGiant
Defenses
Armor Class13
HP Range50 - 160 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Greatclub

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Multiattack

The giant makes two greatclub attacks.

Rock

Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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