Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Archmage
CR 12•Medium Humanoid

HP Range36 - 162 (Avg: 99)
AC12
XP8400
Details
Size | Medium |
Type | Humanoid |
CR | 12 |
XP | 8400 |
Languages | any six languages |
Defenses
Armor Class | 12 |
HP Range | 36 - 162 (Avg: 99) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | None |
Actions
Dagger
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.