Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Gray Ooze
CR 1•Medium Ooze

HP Range12 - 33 (Avg: 23)
AC8
XP100
Details
Size | Medium |
Type | Ooze |
CR | 1 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 8 |
HP Range | 12 - 33 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | , , |
Damage Immunities | None |
Condition Immunities | , , , , , |
Actions
Pseudopod
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.