Post-Apocalyptic
A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.
Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played | 1 times |
Cloned | 2 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
Invisible Stalker
CR 6•Medium Elemental

HP Range48 - 160 (Avg: 104)
AC14
XP2300
Details
Size | Medium |
Type | Elemental |
CR | 6 |
XP | 2300 |
Languages | Auran, understands Common but doesn't speak it |
Defenses
Armor Class | 14 |
HP Range | 48 - 160 (Avg: 104) |
Damage Vulnerabilities | None |
Damage Resistances | |
Damage Immunities | |
Condition Immunities | , , , , , , , |
Actions
Multiattack
The stalker makes two slam attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.