THE ZONE: Cursed Exclusion Area world illustration - Post-Apocalyptic theme
Post-Apocalyptic

THE ZONE: Cursed Exclusion Area

Y
Yugo20

A deadly Zone of mutants, artifacts, and factions. You seek truth, treasure, or survival.


Author's Note: This world is inspired by the S.T.A.L.K.E.R. series, Roadside Picnic, and Tarkovsky’s film Stalker. It blends post-apocalyptic survival with mystery, horror, and moral ambiguity. Radiation, anomalies, and mutant threats are ever-present. Suggested rules: incorporate exhaustion, madness, artifact effects, and custom hazards. Emissions can shift locations or spawn new dangers. Factions compete for control, and trust is rare. Expect a low-magic, high-lethality environment where knowledge and preparation matter more than brute strength.
Played1 times
Cloned2 times
Created
8 days ago
Last Updated
8 days ago
VisibilityPublic
Werewolf, Human Form
CR 3Medium Humanoid
Werewolf, Human Form
HP Range27 - 90 (Avg: 59)
AC11
XP700
Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon
Defenses
Armor Class11
HP Range27 - 90 (Avg: 59)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Multiattack

The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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