Shroud world illustration - Eldritch theme
Eldritch

Shroud

J
Jetlove

The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.


Author's Note: The land shifts in ways it shouldn’t. Shadows linger where there is no light. The maps no longer match the roads. Places appear where none should exist, and voices speak from behind doors that were never built. The scholars say history is unraveling, folding in on itself, changing in ways no one understands. The prophets whisper that nothing was ever whole to begin with The sky still holds, the world still stands—but somewhere, something is watching, waiting for the pieces to settle. They never do.
Played23 times
Cloned1 times
Created
35 days ago
Last Updated
4 days ago
VisibilityPublic
Central Plaza

Central Plaza

The Central Plaza serves as the heart of the town, where Townsfolk converge for trade, lively discussions, and the occasional duel. Lanterns flicker with unnatural hues, their colors shifting in response to the subtle disturbances in Reality that permeate the area, creating an atmosphere both vibrant and eerie.

Gloamward

Gloamward

Gloamward is a serene neighborhood characterized by its well-kept gardens and cozy homes. The streets are lined with lanterns that cast a warm glow, creating a sense of safety and community among its residents.

Hearthward Trade Hub

Hearthward Trade Hub

Hearthward serves as a bustling gathering place for traders, scholars, and wanderers seeking refuge from the continent's eerie anomalies. The area is filled with vibrant market stalls, cozy inns, and libraries brimming with knowledge, creating a warm and inviting atmosphere amidst the surrounding chaos.

Hearth’s Veil

Hearth’s Veil

Hearth’s Veil is a tranquil district characterized by its unwavering stability. Lanterns burn steadily, casting a warm glow, while the Veilkeeper’s Hearth stands as a beacon of safety, its flames never flickering. This area serves as a refuge from the chaotic Wake, where its distortions seem to pause, leaving the inhabitants in a state of serene normalcy, though the reason for this phenomenon remains a mystery.

Lanternwood

Lanternwood

Lanternwood is a quaint, city nestled in a lush valley, surrounded by towering trees that glow softly at night. A magical ward envelops the town, providing protection from malevolent forces and ensuring peace for its inhabitants.

Pendrake Forest

Pendrake Forest

The Pendrake Forest is a mysterious realm where trees with vibrant red leaves tower ominously, casting eerie shadows on the ground. As one approaches, the air thickens, and time seems to warp, creating a disorienting effect that unnerves even the bravest adventurers.

Rip-Torn Warrens

Rip-Torn Warrens

Rip-Torn Warrens is a sprawling underground labyrinth where tunnels shift and change unpredictably, creating a disorienting maze. Adventurers hear their own voices echoing back, distorted and altered, as if the very walls are mocking their presence, adding to the eerie atmosphere of the warren.

Sallow Carnival

Sallow Carnival

The Sallow Carnival is a traveling spectacle where illusionists, acrobats, and mystics perform enchanting acts that blur the line between reality and deception. Visitors are drawn in by the eerie glow of lanterns and the haunting melodies that echo through the night, but they must be wary of the tricks and traps that lie within.

Sallow Wake

Sallow Wake

No one agrees on when Sallow’s Wake began—only that it has always been changing. Some claim it was once whole, before roads twisted into pathways that did not exist before. Others whisper that it was never truly complete, that its foundations were laid upon something older, something waiting. Legends speak of a time when the land stood still, when the Crimson Forest did not whisper, when the Crawling Gulf did not rearrange its depths, when the Drowned Expanse obeyed the tides instead of its own will. But those stories carry uncertainty—spoken in quiet tones by those who swear they remember a world that never was.

Severance Reach

Severance Reach

Severance Reach is a surreal expanse where the fabric of reality frays at the edges, yet the land remains steadfast. It is a realm of shifting landscapes, where time and space distort, creating pockets of stability amidst the chaos.

Smothering Depths

Smothering Depths

The Smothering Depths is a labyrinth of dark tunnels where sound is utterly absorbed, creating an eerie silence that feels almost tangible. Adventurers experience a profound sense of isolation, as if the very air around them is thick with absence, making even the faintest whisper impossible to hear.

The Crawling Gulf

The Crawling Gulf

The Crawling Gulf is a vast expanse of sunken terrain, characterized by a labyrinth of shifting tunnels that rearrange themselves when not directly observed. Faint scraping noises echo from the depths, and explorers often feel as if the walls of the tunnels are breathing, creating an unsettling atmosphere that keeps adventurers on edge.

The Crucible Roads

The Crucible Roads

The Crucible Roads is a winding path that leads into the enigmatic Crimson Forest, where lanterns mysteriously light themselves at twilight, casting an eerie glow. Travelers who stray too far often return weeks later, haunted by lost memories and an unsettling sense of time slipping away.

Umbral Basilica

Umbral Basilica

The Umbral Basilica is a shadowy district filled with ancient temples and vast archives, where scholars gather to study the arcane and the divine. The air is thick with the scent of aged parchment and incense, and the architecture is a blend of gothic spires and intricate stonework, creating an atmosphere of reverence and mystery.

Whispering Abyss

Whispering Abyss

The Whispering Abyss is a vast, sentient ocean where islands drift unpredictably, swallowed and regurgitated by the tides. The water murmurs secrets that can lead to power or oblivion, while ancient ruins beneath the surface pulse with unreadable scripts, promising wisdom or doom.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service