Eldritch
The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Author's Note: The land shifts in ways it shouldn’t. Shadows linger where there is no light. The maps no longer match the roads. Places appear where none should exist, and voices speak from behind doors that were never built.
The scholars say history is unraveling, folding in on itself, changing in ways no one understands. The prophets whisper that nothing was ever whole to begin with
The sky still holds, the world still stands—but somewhere, something is watching, waiting for the pieces to settle.
They never do.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range400 - 500 (Avg: 450)
AC22
XP25000
Description
The Rift-Torn Leviathan is a colossal entity that embodies the chaos of the multiverse. It shifts between dimensions, leaving a trail of madness and destruction in its wake, as it seeks to consume the very fabric of reality.
Details
Size | Gargantuan |
Type | Aberration |
CR | 20 |
XP | 25000 |
Languages | Understands all languages but cannot speak |
Defenses
Armor Class | 22 |
HP Range | 400 - 500 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage.
Multiattack
The Rift-Torn Leviathan makes three attacks: one with its Bite and two with its Tentacles.
Reality Warp (Recharge 5-6)
The Leviathan distorts reality in a 60-foot radius. Each creature in that area must succeed on a DC 20 Wisdom saving throw or be affected by the Confusion spell for 1 minute.
Tentacle
Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 30 (4d10 + 7) bludgeoning damage, and the target is grappled (escape DC 22).