Eldritch
The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Author's Note: The land shifts in ways it shouldn’t. Shadows linger where there is no light. The maps no longer match the roads. Places appear where none should exist, and voices speak from behind doors that were never built.
The scholars say history is unraveling, folding in on itself, changing in ways no one understands. The prophets whisper that nothing was ever whole to begin with
The sky still holds, the world still stands—but somewhere, something is watching, waiting for the pieces to settle.
They never do.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range310 - 350 (Avg: 330)
AC16
XP9200
Description
The Maw of Mourning is a nightmarish entity that feeds on the hope and joy of living beings, leaving them in a state of utter despair. It is said that wherever it roams, laughter fades and light dims, as it siphons the very essence of optimism from the hearts of its victims.
Details
Size | Gargantuan |
Type | Aberration |
CR | 8 |
XP | 9200 |
Languages | Undercommon, telepathy 120 ft. |
Defenses
Armor Class | 16 |
HP Range | 310 - 350 (Avg: 330) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Despair Aura
The Maw emanates an aura of despair in a 30-foot radius. Creatures that start their turn in this area must succeed on a DC 16 Wisdom saving throw or have disadvantage on saving throws against being frightened until the start of their next turn.
Hope Drain
The Maw of Mourning targets one creature it can see within 30 feet. The target must succeed on a DC 16 Wisdom saving throw or take 27 (6d8) psychic damage and become frightened until the end of its next turn.