Eldritch
The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Author's Note: The land shifts in ways it shouldn’t. Shadows linger where there is no light. The maps no longer match the roads. Places appear where none should exist, and voices speak from behind doors that were never built.
The scholars say history is unraveling, folding in on itself, changing in ways no one understands. The prophets whisper that nothing was ever whole to begin with
The sky still holds, the world still stands—but somewhere, something is watching, waiting for the pieces to settle.
They never do.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range26 - 45 (Avg: 36)
AC14
XP450
Description
Mourn worms are vicious creatures that dwell in dark, damp places. Their razor-sharp teeth encircle their mouths, making their bites particularly nasty and dangerous to unsuspecting prey.
Details
Size | Medium |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 14 |
HP Range | 26 - 45 (Avg: 36) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Mourn Worms make a vicious bite attack with their razor-sharp teeth, dealing 2d6+3 piercing damage.
Swarm Tactics
When in a group of three or more, Mourn Worms can coordinate their attacks, granting them advantage on attack rolls against a creature that is within 5 feet of another Mourn Worm.