Eldritch
The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Author's Note: The land shifts in ways it shouldn’t. Shadows linger where there is no light. The maps no longer match the roads. Places appear where none should exist, and voices speak from behind doors that were never built.
The scholars say history is unraveling, folding in on itself, changing in ways no one understands. The prophets whisper that nothing was ever whole to begin with
The sky still holds, the world still stands—but somewhere, something is watching, waiting for the pieces to settle.
They never do.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range25 - 35 (Avg: 30)
AC15
XP1000
Description
The Eye Bloom is a medium size, sentient plant that watches over its territory with a single, enormous eye. It uses its keen sight to detect intruders and defend its domain with powerful, nature-based magic.
Details
Size | Medium |
Type | Plant |
CR | 10 |
XP | 1000 |
Languages | understands Druidic but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 25 - 35 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Eye Beam
The plant shoots two of the following magical eye rays at random (reroll duplicates), choosing one to three targets it can see within 120 feet. Dealing 10 or (1d10)
Spore Cloud
The plant releases a cloud of toxic spores in a 30-foot radius. Creatures in the area must succeed on a DC 15 Constitution saving throw or take 3d8 poison damage and be poisoned for 1 minute.