Eldritch
The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Author's Note: The land shifts in ways it shouldn’t. Shadows linger where there is no light. The maps no longer match the roads. Places appear where none should exist, and voices speak from behind doors that were never built.
The scholars say history is unraveling, folding in on itself, changing in ways no one understands. The prophets whisper that nothing was ever whole to begin with
The sky still holds, the world still stands—but somewhere, something is watching, waiting for the pieces to settle.
They never do.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
HP Range30 - 40 (Avg: 35)
AC17
XP3900
Description
The Lantern-Born Horror is a manifestation of forgotten nightmares, its body wrapped in dim, flickering lights that reveal haunting visions. It feeds on fear and despair, drawing power from the darkness of the mind.
Details
Size | Large |
Type | Undead |
CR | 7 |
XP | 3900 |
Languages | Understands Common and Abyssal but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 30 - 40 (Avg: 35) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Flickering Lights
As a bonus action, the Lantern-Born Horror can cause its lights to flicker violently, creating a 15-foot radius of dim light. Creatures within this area must succeed on a DC 15 Constitution saving throw or be blinded until the end of their next turn.
Nightmare Visions
The Lantern-Born Horror can project horrifying images into the minds of its enemies. Each creature within 30 feet must succeed on a DC 15 Wisdom saving throw or take 3d10 psychic damage and be frightened until the end of its next turn.