The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
Syris is a haunting mermaid whose enchanting voice lures sailors to their doom. Her body, however, is marred by dark, pulsating corruption that hints at her otherworldly origins and the horrors of the deep sea.
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Common, Aquan |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupted Touch
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (4d10) necrotic damage, and the target must succeed on a DC 18 Constitution saving throw or be poisoned for 1 minute.
Corrupting Touch
Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 22 (4d10) necrotic damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.
Eldritch Song
The Eldritch Siren sings a haunting melody. All creatures within 300 feet must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. Charmed targets are drawn to the Siren and must use their movement to approach her.
Luring Song
Syris sings a mesmerizing song that targets one creature within 300 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute, becoming incapacitated and drawn to her.