The Wake does not welcome travelers. It does not warn them, either. It simply watches. And somewhere, beneath it all, something is waiting and watching. Welcome To Sallow Wake.
Played | 23 times |
Cloned | 1 times |
Created | 35 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
The Grinning Void is a terrifying aberration that floats silently through the air, instilling dread in all who gaze upon its grotesque form. Its wide, unnatural smile seems to mock the very essence of life, drawing in the weak-willed and unsuspecting.
Size | Huge |
Type | Aberration |
CR | 15 |
XP | 13000 |
Languages | Telepathy 120 ft. |
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Grinning Gaze
The Grinning Void targets one creature it can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns.
Shadow Tendril
The Grinning Void extends a tendril of shadow to make a melee attack against a creature within 30 feet. On a hit, the target takes 30 (6d8) necrotic damage and must succeed on a DC 18 Constitution saving throw or have its maximum hit points reduced by an amount equal to the necrotic damage taken.