Middle-Earth world illustration - Fantasy theme
Fantasy

Middle-Earth

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hiero

Middle-Earth in the Third Age of Men, before the War of the Ring.


Author's Note: Based on The Lord of the Rings 5e adaptation
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Angmar

Angmar

In the northern reaches of eastern Eriador, beyond the Ettenmoors and the peak of Mount Gram, lies the land that of old saw the witch-realm of Angmar. Long ago, the Chief of the Ringwraiths himself ruled this land from his fortress of Carn Dûm, wielding fear and terror and commanding great armies of Orcs, Goblins and Hill-men. He made war against the North Kingdom of Arnor and its successor kingdoms, destroying them. But his kingdom was obliterated in turn, when a great host of Elves and Men came north to challenge him. He fled from the ruin of his armies, deserting them. Now, as a new darkness descends on Eriador and smoke issues forth from Mount Doom once again, the ancient realm of Angmar seems to stir once more. A cold wind blows from the north and all evil things feel a call to return to Carn Dûm.

Annúminas

Annúminas

Once the capital of the ancient kingdom of Arnor, Annúminas now lies in ruins, overgrown with vegetation and haunted by the spirits of its former inhabitants. Crumbling towers and dilapidated buildings dot the landscape, with remnants of its former glory visible in the intricate stonework and faded murals.

Bree

Bree

Bree is the chief village of the Bree-land. Some call it a town, especially when comparing it to its lesser cousins, the hamlets of Archet, Staddle, and Combe. Travellers who approach Bree journeying upon the great East Road see plumes of chimney-smoke first, and then a thick green hedge, flanked by a deep dike. The road coming from the west crosses over the dike on a causeway, leading to a break in that thorny row of lush greenery, where a heavy gate of wood and iron stands. Another, similar gate pierces the hedge to the south, where the road leaves the village on its way east.

Caras Galadhon

Caras Galadhon

Caras Galadhon is a majestic elven city nestled high in the trees of Lothlórien, characterized by its elegant architecture and shimmering lights. The city is a harmonious blend of nature and artistry, with treehouses connected by delicate bridges and vibrant gardens filled with luminescent flowers.

Dunland

Dunland

Dunland is a vast expanse of rugged highlands, characterized by rolling hills, rocky outcrops, and scattered patches of dense forest. The air is crisp and cool, filled with the scent of pine and earth, while the distant sound of rushing streams can be heard echoing through the valleys.

Enedwaith

Enedwaith

Enedwaith is a vast, windswept expanse of rolling hills and rugged terrain, dotted with ancient ruins and hidden glades. The air is thick with the scent of wildflowers and the distant sound of rushing streams, creating a serene yet mysterious atmosphere.

Ered Luin

Ered Luin

Ered Luin, known as the Blue Mountains, is a majestic range characterized by its towering peaks and deep valleys. The mountains are rich in minerals and home to various creatures, including mountain goats, eagles, and hidden dwarven settlements.

Eriador

Eriador

Eriador is the large region in the north-west of Middle-earth, defined between Lindon and the Blue Mountains to the west and Rhovanion and the Misty Mountains to the east. It is inhabited by all the Free peoples of Middle-earth, being the location of many of the most important events of the Second and Third Ages. By the end of the Third Age, its main inhabitants were Hobbits of the Shire and Men of the surrounding lands.

Fangorn Forest

Fangorn Forest

A dense and ancient forest filled with towering trees and a thick canopy that blocks out much of the sunlight. The air is rich with the scent of moss and damp earth, and the sounds of rustling leaves and distant animal calls create an eerie atmosphere.

Fornost Erain

Fornost Erain

Once a great fortress and city, Fornost Erain now lies in ruins, reclaimed by nature and time. The crumbling walls and overgrown streets tell tales of its former glory and the tragic fate that befell it during the attack by Angmar.

Gulf of Lhun

Gulf of Lhun

The Gulf of Lhun is a vast, shimmering expanse of water bordered by steep cliffs and lush, verdant forests. Its waters are known for their vibrant hues, ranging from deep azure to bright turquoise, and are home to a variety of mystical sea creatures and hidden underwater ruins.

Hobbiton

Hobbiton

Hobbiton is a quaint village nestled in rolling green hills, characterized by its round doors and thatched roofs. The air is filled with the scent of fresh-baked bread and the sound of laughter, as hobbits enjoy their simple, peaceful lives, tending to gardens and celebrating with feasts.

Isengard

Isengard

Isengard is a towering fortress surrounded by a massive circular wall, with a central tower known as Orthanc that pierces the sky. The area is characterized by its dark stone architecture, lush gardens, and a surrounding landscape of rugged hills and dense forests, hinting at its former beauty now overshadowed by its sinister purpose.

Khazad-dûm

Khazad-dûm

An underground city of the Dwarves, Khazad-dûm is now a shadowy realm filled with echoes of its glorious past. The grand halls are adorned with intricate stone carvings, and the air is thick with the scent of damp earth and ancient stone.

Lake Evendim

Lake Evendim

Nestled against the base of the Hills of Evendim is the great lake for which those rolling lands are named. Its white, sandy shores have seen many generations of Men and Dúnedain live and prosper, thanks to the trade that once sailed along the waters of the Brandywine river, from here to the distant sea. But that age has passed, and the buildings that once rose along the banks of the lake have been abandoned so long ago that often not even a memory remains. Today, countless broken stones have become little more than a refuge for wild beasts. Sometimes, they serve as lairs for even worse things, creatures that come down from the lone-lands to the north in search of prey.

Lindon

Lindon

The wide seaward land to the west of the Blue Mountains is the Elven realm of Lindon. The region is what remains of the great country of Beleriand, destroyed almost entirely in wars that only the long-lived Elves remember. Originally populated by the survivors of that land, it was for a while the greatest nation of the Elves in Middle-earth. Gil-galad, the last king of the Noldor, dwelt there, as did Celeborn and Galadriel, before they went to Lórien. In time, Celebrimbor led many of the High Elves away east, to found Eregion, after hearing of the discovery of Mithril in the mines of Moria. The land of Lindon comprises Forlindon and Harlindon, the coastlands to the north and south of the Gulf of Lhûn. It once included land to the east of the Ered Luin, but today the Tower Hills represent its most eastern borders. No Men cross into Lindon, but Dwarves still maintain some remote halls in the Blue Mountains, both north and south of the Gulf of Lhûn.

Lond Daer Enedh

Lond Daer Enedh

Once a bustling port in Eriador, Lond Daer Enedh now lies in ruins, its docks rotting and its ships long gone. The echoes of laughter and trade have been replaced by the haunting calls of seabirds and the whisper of the wind through broken masts.

Lothlorien

Lothlorien

Lothlorien is a mystical forest filled with towering mallorn trees, their golden leaves shimmering in the soft light. The air is thick with the scent of blooming flowers and the sound of gentle streams, creating a serene atmosphere that feels untouched by time.

Midgewater Marsh

Midgewater Marsh

Midgewater Marsh is a sprawling, fog-laden swamp filled with murky waters and dense thickets of twisted trees. The air is thick with the buzzing of insects and the croaking of frogs, while hidden dangers lurk beneath the surface, waiting to ensnare the unwary.

Minhiriath

Minhiriath

Minhiriath is a lush, verdant valley nestled between towering mountains, known for its vibrant flora and fauna. The area is dotted with sparkling streams and ancient trees, creating a serene and magical atmosphere that attracts adventurers and scholars alike.

Misty Mountains

Misty Mountains

A towering range of jagged peaks shrouded in perpetual mist, the Misty Mountains are home to ancient secrets and hidden dangers. The air is crisp and cool, filled with the sounds of distant echoes and the rustle of unseen creatures.

Mithlond

Mithlond

Mithlond, known as the Grey Havens, is a serene coastal port where the sea meets the sky. It serves as a gateway for elves embarking on their journey to the Undying Lands, surrounded by ancient trees and shimmering waters.

Old Forest

Old Forest

A mystical and ancient forest filled with towering trees, winding paths, and a sense of enchantment. The air is thick with the scent of moss and wildflowers, and the sounds of rustling leaves and distant creatures create an atmosphere of both wonder and unease.

Rivendell

Rivendell

Rivendell is a serene valley nestled between towering mountains, filled with lush greenery, cascading waterfalls, and ancient trees. It serves as a refuge for weary travelers and a gathering place for elves, where music and laughter echo through the air, and the beauty of nature is revered.

South Downs

South Downs

Bordered to the west by the Greenway and to the north by the East Road, the South Downs is a range of hills running from east to west for about a hundred miles. Dreary, empty and featureless, the hills sport little vegetation and few animals make their lairs there. The Bree-folk and the Rangers have little reason to travel across this wild region, and avoid it whenever possible, disliking in particular the occasional miasma that drifts east from the Barrow-downs.

Swanfleet

Swanfleet

Swanfleet is a vast expanse of marshy land, dotted with shimmering ponds and vibrant wildflowers. The air is filled with the sounds of croaking frogs and the gentle rustle of reeds, creating a serene yet mysterious atmosphere.

The Barrow-Downs

The Barrow-Downs

To the east of the Shire, beyond the Old Forest, rise the green-grey hills known in Hobbit-legend as the Barrow-downs. It is a maze-like country, made of grassy ridges rising one after another, with deep green hollows in between. If on a journey, it is much wiser to travel around them, especially since the great East Road lies immediately north of the Downs. If a traveller must pass through them, they go quickly and only when the sun is up. By day, the scent of turf is strong and sweet, and the air itself is often still when caught between hillside and hillside, silent except for the high calls of strange birds. As one proceeds eastward coming from the forest, the hills grow higher and steeper, their tops crowned with mounds and standing stones. When the sun begins to set, a mist rises to obscure the landscape, slowly turning into a thick and cold fog, covering the land as a shroud.

The Bree Land

The Bree Land

If any credit is to be given to the tales recounted in Bree, there has always been a settlement here, on the Road, since the Elder Days. What is sure is that the simple Bree-folk—a colourful community of Men and Hobbits, have endured the fall of kingdoms, fell winters, and terrible invasions from Orcs and Evil Men from the north. Today, the Bree-folk, Big and Little, look out from behind their hedge wall and its great encircling ditch to see a landscape of rolling fields and stone-capped hills that are riddled with traces of a past time of glory. But they are not deceived—they know that there are ancient riddles that are best left to others to answer, and instead, they focus their efforts on the responsibilities of daily life.

The Ettenmoors

The Ettenmoors

Under the looming reach of the Misty Mountains is a bleak highland of fog-shrouded moors and marshland that is inhospitable to all but the hardiest. Even the Rangers of the North are loath to travel there, for it's a cold and unforgiving land. Its close proximity to both Mount Gram and the Misty Mountains keeps the Ettenmoors wrapped in a thick fog that sunlight never seems to fully pierce. A great many Trolls wander this region, eager to catch wayward travellers lost in the wilderness and devour them. So brutal are these terrible beasts that, as if driven to madness, they have even turned their attention to Mount Gram itself and on more than one occasion raided the Goblin tunnels that are still hidden from the sun beneath the stone cliffs of that rocky terrain.

The Far Downs

The Far Downs

The Far Downs are a series of rolling hills and lush fields located in Eriador, known for their vibrant wildflowers and gentle streams. This serene landscape is dotted with ancient ruins and the remnants of long-forgotten settlements, whispering tales of a bygone era.

The Great East Road

The Great East Road

Originally built to facilitate swift travel between the many Dwarven kingdoms of the Elder Days that have since fallen, the East Road is still widely used today by all manner of travellers in Eriador–though it is by no means safe or kept in good repair, save in the Shire where those peaceable people maintain their ancient duty, all the while hoping that no outsider would bother coming through their land at all. The quality of the East Road is inconsistent at best, with some stretches running for miles as paved stones and well-packed earth, while at other times it seems little more than a wide muddy scar across an abandoned landscape. Merchants and wanderers who make use of the East Road are likely to see broken towers and ruined castles that have been reclaimed by time or fallen to neglect.

The Greenway

The Greenway

The Greenway crosses the East Road at the ancient meeting of ways to the west of Bree. Once known as the North Road, it fell into disrepair long ago, and in the vicinity of Bree it became so grass-grown that it earned its current nickname. Long ago, its north-south course joined the kingdom of Arnor to its southern counterpart, the realm of Gondor, running for thousands of miles. On its way, it passed the great bridge at Tharbad, until it was flooded and mostly abandoned, and the crossing reduced to a dangerous ford. Having lost most of its traffic, the Greenway has earned a dark reputation as a dangerous thoroughfare, plagued by bandits and cutthroats. Yet, groups of honest folk endure in small communities, spread thinly along the way.

The North Downs

The North Downs

The North Downs are a landscape of high hills and gullies, covered in grass and dotted by many ruins. They stretch in a north-eastern direction for many leagues from where the Greenway ends, until they give way to the empty lone-lands running towards Angmar of old. Once the North Downs stood at the heart of a great kingdom, but these wild lands are now deserted, and all that is left are broken towers and crumbling walls. The region is not entirely devoid of life though, quite the contrary—wild hares and sheep roam the land, grazing on the lush grassland, and kestrels cross the sky searching for prey. If this place wasn't shunned as cursed, the North Downs would prove bountiful as a hunting ground.

The Shire

The Shire

The Shire, the land of the Hobbits, is found at the heart of Eriador, bordered by the Brandywine River and the Old Forest to the east, and by the hilly range of the Far Downs to the west. It is a peculiar land, sheltered from the wild regions surrounding it by watchful guardians, and inhabited by a folk that is almost never encountered anywhere else. For very few Hobbits ever leave their land to travel far. They prefer to keep to themselves, enjoying their green land and comfortable traditions. Dwarven traders often pass through the Shire, but never stop for more than what is required to cross it. The existence of Hobbits has been hitherto overlooked by most folks outside Eriador, and their involvement in the great events of the age has been so far of little or no consequence—but there is still time for them to play a part that neither the Enemy nor the Wise have foreseen.

The Trollshaws

The Trollshaws

In the land beyond the Last Bridge, between the Hoarwell River in the west and the Loudwater River in the east, the East Road is almost swallowed by a rough, rocky landscape, broken only by thick patches of woodland. The horrid brutes that hide in the numerous caverns that dot the stony landscape are the source of the land's name: The Trollshaws. The few hardy (or foolish) travellers that dare go so far from civilization and travel so near to the Misty Mountains should be wise to never stray from the Road.

The White Downs

The White Downs

The White Downs are a series of rolling hills covered in soft, white grass that glimmers under the sun. The area is dotted with small, serene ponds and ancient stone ruins, remnants of a long-lost civilization, creating an air of mystery and tranquility.

Weather Hills

Weather Hills

The Weather Hills rise in a long, northward undulating ridge, marked by the remnants of ancient forts and watchtowers. A mournful air hangs over the bleak, treeless hilltops, while deep, shadowy dells conceal the echoes of past battles fought against Angmar.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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