Middle-Earth world illustration - Fantasy theme
Fantasy

Middle-Earth

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Middle-Earth in the Third Age of Men, before the War of the Ring.


Author's Note: Based on The Lord of the Rings 5e adaptation
Played10 times
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Created
6 days ago
Last Updated
1 days ago
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Wizard
d10
Spellcaster

Wizard

The Order of Wizards, known as Istari, are powerful spellcasters embodying the wisdom and guidance of the Maiar. Sent to Middle-earth by the Valar in the guise of elderly Men, they serve as guardians against dark forces, wielding ancient magic and offering counsel to the Free Peoples in their struggle against Sauron.

Noble
Melee

Noble

Aristocratic or upper class types. Covers the range from village headman to king of a nation.

Commoner
Melee

Commoner

Non-adventuring types. Covers the range from simple gardeners to village artisans.

Warden
Melee

Warden

A protector of the weak who blends martial prowess and knowledge of the land. In this age of the world, when shadows grow deeper with every passing year, you have sworn to defend all who cannot defend themselves. Often, your choice forces you to forsake civilised areas, to better guard their inhabitants from what lurks right outside their fences. This has made you a stranger in the eyes of the common folk, a threatening figure like those you are protecting them from.

Treasure Hunter
Melee

Treasure Hunter

A cunning adventurer who seeks to recover what is lost. The world has seen the passing of the glory of many Dwarven kings and Elven lords, and their heritage is now buried in Orc-infested dungeons. Hoards of stolen gold and jewels, guarded by fell beasts, beckon all who dare to find them. You seek to recover what is lost, even when it means braving unspeakable dangers.

Scholar
Melee

Scholar

A master of learning, familiar with ancient lore and healing arts alike. For you, knowledge makes the wild world a less threatening place. Yellowed maps in lost books replace a fear of the unknown with curiosity and wonder, songs composed in ages past strengthen the weariest of hearts. A love of learning guides your every step, and illuminates the way for you and those who listen to your advice.

Messenger
Melee

Messenger

An experienced traveller and advisor, carrying tidings to distant lands. The Wise hold that evil days lie ahead, and that to keep hope, all who fight the Enemy must be as one. Yet, many miles and centuries of isolation separate the Free Peoples, and estrangement breeds mistrust. You have decided that it is your duty to travel to distant lands, carrying tidings and warning people of the coming danger.

Champion
Melee

Champion

A fierce warrior, skilled with a variety of weapons and armour. You deem that there is but one way to oppose the return of the Shadow, and that it is to conquer it by strength of arms. You are recognised as a warrior among your folk, a valiant fighter, onward into battle. For you, the road to adventure leads straight to wherever your foes prowl or hide.

Captain
Melee

Captain

A valiant fighter and leader of others. When the world is on the brink of ruin, it is the duty of all individuals of worth to rise and take the lead, whatever the risk. You have chosen to put your judgement to the service of others, to guide them in this dark hour. But you don't want others to heed your commands out of fear or obedience—you want them to follow you because they trust you.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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