Middle-Earth in the Third Age of Men, before the War of the Ring.
Played | 15 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Great Orc Chief is a formidable leader among the orc tribes, known for its brutal strength and tactical prowess in battle. With a commanding presence, it inspires its followers to fight fiercely, making it a dangerous foe on the battlefield.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | Orkish, Westron |
Armor Class | 18 |
HP Range | 50 - 120 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Heavy Scimitar
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage, or 15 (2d10 + 4) slashing damage if used with two hands.
Multiattack
The Great Orc Chief makes two melee attacks, or one melee attack and one ranged attack.
Shield Bash
Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. Target must succeed on a DC 15 Strength saving throw or be knocked prone.
Spear
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands.
Yell of Triumph (Recharge after a Short or Long Rest)
Each creature of the Great Orc Chief's choice within 30 feet gains advantage on attack rolls and Charisma (Intimidation) checks until the start of the Great Orc Chief's next turn. The Chief can then make one attack as a bonus action.