Middle-Earth in the Third Age of Men, before the War of the Ring.
Played | 15 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Only the most wicked and cruel Orcs live long enough to become chieftains and lead their tribe or warband to battle. An Orc-chieftain is easy to recognize, as it is usually the largest in a group, wielding the meanest weapons and donning superior armor. Often, tell-tale scars or mutilations mark a chieftain's long service under the Shadow.
Size | |
Type | |
CR | 2 |
XP | 450 |
Languages | Orkish, Westron |
Armor Class | 17 |
HP Range | 39 - 39 (Avg: 39) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Orc Chieftain makes two melee attacks, or one melee attack and one ranged attack.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shield Bash
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) bludgeoning damage. If the target is Medium or smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Spear
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Yell of Triumph (Recharges after a Short or Long Rest)
Each creature of the Orc Chieftain's choice that is within 30 feet of it and can hear it gain advantage on attack rolls and Charisma (Intimidation) checks until the start of the Orc Chieftain's next turn. The Orc Chieftain can then make one attack as a bonus action.