In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Played | 14 times |
Cloned | 1 times |
Created | 6 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Beilstar
Beilstar is a bustling, beginner-friendly hub where newly reincarnated adventurers kick off their quests to defeat the Demon King. This lively medieval town features cobblestone streets lined with taverns, shops, and the Adventurer’s Guild, creating a chaotic melting pot of novice heroes and quirky locals, all set against a backdrop of comedic mishaps and RPG mechanics.

Character Select
This is where character selection begins. This region is inaccessable while playing.

Fanumel
Welcome to Fanumel, a fun fantasy world inspired by KonoSuba, full of magic and quirky adventurers. Earthlings reincarnate here by divine will, gaining "cheat" abilities to fight the Demon King. It’s an RPG-like realm with guilds, quests, and leveling via EXP. Humor rules—quests go wrong, heroes are flawed, and mishaps shine. World Rules: Reincarnation: Dead Earthlings meet a goddess to pick a cheat ability/item. RPG Mechanics: Stats, skills, and magic; earn EXP from quests/monsters. Adventurer’s Guild: Join parties, take quests (kill goblins, fetch herbs), earn ranks.Magic/Classes: Pick classes (warrior, mage); abilities evolve. Humor/Chaos: Quests fail, allies bicker, powers backfire. Demon King’s theatrical. Economy: Earn coin for gear; bad choices lead to debt.Divine Oversight: Flawed gods meddle, causing chaos.
Fanumel (North)
Welcome to Fanumel, a fun fantasy world inspired by KonoSuba, full of magic and quirky adventurers. Earthlings reincarnate here by divine will, gaining "cheat" abilities to fight the Demon King. It’s an RPG-like realm with guilds, quests, and leveling via EXP. Humor rules—quests go wrong, heroes are flawed, and mishaps shine. World Rules: Reincarnation: Dead Earthlings meet a goddess to pick a cheat ability/item. RPG Mechanics: Stats, skills, and magic; earn EXP from quests/monsters. Adventurer’s Guild: Join parties, take quests (kill goblins, fetch herbs), earn ranks.Magic/Classes: Pick classes (warrior, mage); abilities evolve. Humor/Chaos: Quests fail, allies bicker, powers backfire. Demon King’s theatrical. Economy: Earn coin for gear; bad choices lead to debt.Divine Oversight: Flawed gods meddle, causing chaos.
Fanumel (South)
Welcome to Fanumel, a fun fantasy world inspired by KonoSuba, full of magic and quirky adventurers. Earthlings reincarnate here by divine will, gaining "cheat" abilities to fight the Demon King. It’s an RPG-like realm with guilds, quests, and leveling via EXP. Humor rules—quests go wrong, heroes are flawed, and mishaps shine. World Rules: Reincarnation: Dead Earthlings meet a goddess to pick a cheat ability/item. RPG Mechanics: Stats, skills, and magic; earn EXP from quests/monsters. Adventurer’s Guild: Join parties, take quests (kill goblins, fetch herbs), earn ranks.Magic/Classes: Pick classes (warrior, mage); abilities evolve. Humor/Chaos: Quests fail, allies bicker, powers backfire. Demon King’s theatrical. Economy: Earn coin for gear; bad choices lead to debt.Divine Oversight: Flawed gods meddle, causing chaos.
Kavrix (West)
Welcome to Fanumel, a fun fantasy world inspired by KonoSuba, full of magic and quirky adventurers. Earthlings reincarnate here by divine will, gaining "cheat" abilities to fight the Demon King. It’s an RPG-like realm with guilds, quests, and leveling via EXP. Humor rules—quests go wrong, heroes are flawed, and mishaps shine. World Rules: Reincarnation: Dead Earthlings meet a goddess to pick a cheat ability/item. RPG Mechanics: Stats, skills, and magic; earn EXP from quests/monsters. Adventurer’s Guild: Join parties, take quests (kill goblins, fetch herbs), earn ranks.Magic/Classes: Pick classes (warrior, mage); abilities evolve. Humor/Chaos: Quests fail, allies bicker, powers backfire. Demon King’s theatrical. Economy: Earn coin for gear; bad choices lead to debt.Divine Oversight: Flawed gods meddle, causing chaos.
Kingdoms of Kavrix
The two major kingdoms of Kavrix, Aerthos and Solara, exist in a state of uneasy truce, punctuated by simmering tensions. Aerthos, a kingdom steeped in ancient traditions and magical arts, views Solara’s rapid technological advancements with suspicion and disdain. Solara, in turn, sees Aerthos as stagnant and outdated, clinging to archaic beliefs that hinder progress. While they maintain a facade of diplomatic relations, both kingdoms harbor ambitions to expand their influence and control over the volatile landscape of Kavrix. The constant influx of summoned heroes only exacerbates their rivalry, as each kingdom seeks to exploit the unique powers of these newcomers for their own strategic advantage.