KonoSekai (Isekai Story) world illustration - Isekai theme
Isekai

KonoSekai (Isekai Story)

G
Grievan

In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.


Author's Note: Status: 10% Complete Inspiried by An Isekai Story from Pollution
Played14 times
Cloned1 times
Created
7 days ago
Last Updated
4 days ago
VisibilityPublic
Death Knight
CR 17Medium Undead
Death Knight
HP Range180 - 180 (Avg: 180)
AC20
XP18000

Description

A once-noble paladin twisted by dark magic, the Death Knight now serves as a harbinger of doom, commanding legions of undead and wielding powerful necromantic spells. Its very presence instills fear, and it seeks to spread chaos and destruction in the name of its dark master.

Details
SizeMedium
TypeUndead
CR17
XP18000
LanguagesAbyssal, Common
Defenses
Armor Class20
HP Range180 - 180 (Avg: 180)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hellfire Orb (1/Day)

The Death Knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it. Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw, taking 35 (10d6) fire damage and 35 (10d6) necrotic damage on a failed save, or half as much on a successful one.

Longsword

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.

Multiattack

The Death Knight makes three longsword attacks.

Parry

The Death Knight adds 6 to its AC against one melee attack that would hit it. To do so, the Death Knight must see the attacker and be wielding a melee weapon.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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