In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Played | 14 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
A brutal leader among the orc tribes, the Orc War Chief commands respect and fear. With a fierce battle cry and unmatched strength, it leads its warriors into combat, reveling in the chaos of battle.
Size | Medium |
Type | Humanoid |
CR | 4 |
XP | 1100 |
Languages | None |
Armor Class | 16 |
HP Range | 93 - 93 (Avg: 93) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Battle Cry (1/Day)
Each creature of the war chief's choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the war chief's next turn. The war chief can then make one attack as a bonus action.
Greataxe
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 4 plus 1d8) slashing damage.
Multiattack
The orc makes two attacks with its greataxe or its spear.
Spear
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.