In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Played | 14 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
The Rune-Etched Revenant is a horrifying amalgamation of decaying flesh and ancient stone, its once-human form now partially encased in cracked and moss-covered Aertosian masonry. Glowing runes pulse with a sickly green light, hinting at the dark magic that binds it. This creature is a perversion of Aertos's history, a warrior forced into eternal servitude, corrupted by chaotic magical energies.
Size | |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | Understands the languages it knew in life but can't speak |
Armor Class | 17 |
HP Range | 112 - 112 (Avg: 112) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Corrupting Touch
Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) necrotic damage, and the target's maximum hit points are reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest.
Rune Warhammer
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) necrotic damage.
Stone Shard Barrage (Recharge 4-6)
The revenant unleashes a barrage of sharp stone shards from its embedded masonry. Each creature in a 15-foot cone must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much on a successful one.