KonoSekai (Isekai Story) world illustration - Isekai theme
Isekai

KonoSekai (Isekai Story)

G
Grievan

In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.


Author's Note: Status: 10% Complete Inspiried by An Isekai Story from Pollution
Played14 times
Cloned1 times
Created
7 days ago
Last Updated
4 days ago
VisibilityPublic
Runeclaw Ursine
CR 18Huge Beast
Runeclaw Ursine
HP Range310 - 310 (Avg: 310)
AC23
XP153600

Description

The Runeclaw Ursine is a colossal bear imbued with ancient magic, its massive claws etched with glowing runes that pulse with elemental energy. This creature is fiercely territorial, guarding areas rich in magical energy, and its attacks can unleash devastating elemental forces. Legends say it evolved from ordinary bears exposed to powerful ley lines, becoming a guardian of the land's raw magic.

Details
SizeHuge
TypeBeast
CR18
XP153600
LanguagesNone
Defenses
Armor Class23
HP Range310 - 310 (Avg: 310)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Natural Weapons

Bite (2d8 + 11), Claw (2d6 + 11 plus 2d6 elemental damage).

Rune-Etched Claws

The Runeclaw Ursine's claw attacks deal an additional 2d6 elemental damage. Roll 1d4 at the start of each of its turns to determine the energy type: (1) Fire, (2) Cold, (3) Electricity, (4) Acid.

Runic Hide

Creatures that strike the Runeclaw Ursine with a melee attack take 1d6 damage of the same energy type currently emanating from its Rune-Etched Claws.

Thunderous Roar

As a standard action, the Runeclaw Ursine can unleash a thunderous roar in a 60-foot cone. Creatures within the cone must succeed on a DC 23 Fortitude save or be deafened for 1d4 rounds and staggered for 1 round.

Trample

As a full-round action, the Runeclaw Ursine can move up to twice its speed and trample any creatures at least one size category smaller than itself. Trampled creatures take 2d8 + 16 bludgeoning damage plus the current elemental damage from its Rune-Etched Claws.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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