KonoSekai (Isekai Story) world illustration - Isekai theme
Isekai

KonoSekai (Isekai Story)

G
Grievan

In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.


Author's Note: Status: 10% Complete Inspiried by An Isekai Story from Pollution
Played14 times
Cloned1 times
Created
7 days ago
Last Updated
4 days ago
VisibilityPublic
Shifting Howler
CR 15Large Beast
Shifting Howler
HP Range229 - 229 (Avg: 229)
AC17
XP13000

Description

The Shifting Howler is a nightmarish predator that flickers between realities, resembling a large feline with elongated limbs and a serpentine tail. Its form is unstable, shifting in color and texture, and its howls resonate in the minds of its prey, causing disorientation and fear. Native to the chaotic fringes of dimensions, it is a territorial and aggressive hunter, often heralding dimensional instability.

Details
SizeLarge
TypeBeast
CR15
XP13000
Languagesunderstands Common but can't speak
Defenses
Armor Class17
HP Range229 - 229 (Avg: 229)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) force damage.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 10 (3d6) force damage.

Ethereal Jaunt

As a bonus action, the Shifting Howler can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Mind-Shredding Howl

The Shifting Howler emits a psychic howl in a 60-foot cone. Each creature in that area must make a DC 17 Wisdom saving throw, taking 31 (7d8) psychic damage and becoming stunned for 1 round on a failed save, or half as much damage on a successful one and is not stunned.

Multiattack

The Shifting Howler makes three attacks: one with its bite and two with its claws.

Reactive Shift

When the Shifting Howler takes damage, it can use its reaction to teleport up to 30 feet to an unoccupied space it can see.

Unstable Form

At the start of each of its turns, the Shifting Howler can choose one of the following effects, or no effect: Its speed increases by 15 feet until the start of its next turn; it gains advantage on Dexterity (Stealth) checks until the start of its next turn; or one creature it can see within 30 feet must succeed on a DC 17 Charisma saving throw or be frightened of the Shifting Howler until the start of the creature's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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