In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Played | 14 times |
Cloned | 1 times |
Created | 7 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Description
A massive giant that blends seamlessly into rocky landscapes, the Stone Giant is a formidable foe known for its strength and resilience. With a natural affinity for stone and earth, it commands the terrain around it, using its size and power to dominate battles.
Size | Huge |
Type | Giant |
CR | 7 |
XP | 2900 |
Languages | Giant |
Armor Class | 17 |
HP Range | 126 - 126 (Avg: 126) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Greatclub
Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Multiattack
The giant makes two greatclub attacks.
Rock
Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching
If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.