KonoSekai (Isekai Story) world illustration - Isekai theme
Isekai

KonoSekai (Isekai Story)

G
Grievan

In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.


Author's Note: Status: 10% Complete Inspiried by An Isekai Story from Pollution
Played14 times
Cloned1 times
Created
7 days ago
Last Updated
4 days ago
VisibilityPublic
Soulfire Imp
CR 4Small Fiend
Soulfire Imp
HP Range75 - 75 (Avg: 75)
AC15
XP1100

Description

The Soulfire Imp is a grotesque manifestation of untamed demonic energy, born from concentrated pockets of raw soul energy. It seeks to consume other souls to fuel its existence, leaving a trail of drained husks in its wake.

Details
SizeSmall
TypeFiend
CR4
XP1100
LanguagesUnderstands Abyssal but cannot speak
Defenses
Armor Class15
HP Range75 - 75 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) fire damage.

Emerald Fire Burst (1/day)

The Soulfire Imp unleashes a burst of emerald flames in a 15-foot radius centered on itself. Each creature in that area must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the Soulfire Imp's next turn.

Multiattack

The Soulfire Imp makes two claw attacks and one tail attack.

Soul Drain (Recharge 5-6)

The Soulfire Imp targets one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 14 (4d6) necrotic damage, and the Soulfire Imp regains hit points equal to half the necrotic damage dealt. On a successful save, the target takes half the damage.

Tail Hook

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pulled up to 5 feet closer to the Soulfire Imp.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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