In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.
Played | 14 times |
Cloned | 1 times |
Created | 8 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Description
The Stoneheart Colossus is a towering behemoth of living rock and ancient magic, awakened by chaotic magical surges. It serves as a guardian of the mountains, fiercely territorial and imbued with immense strength and resilience.
Size | Gargantuan |
Type | Elemental |
CR | 7 |
XP | 2900 |
Languages | Understands the ancient mountain tongue (unspoken) |
Armor Class | 18 |
HP Range | 150 - 150 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Boulder Throw
Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
Magma Breath (Recharge 5-6)
The Colossus exhales a cone of superheated air and molten rock in a 30-foot cone. Creatures in the area must make a DC 15 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much on a successful one.
Mountain Stomp
As an action, the Colossus can stomp the ground, forcing creatures within a 15-foot radius to make a DC 15 Strength saving throw or be knocked prone.
Petrified Wood Club
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 7 (2d6) earth damage.