KonoSekai (Isekai Story) world illustration - Isekai theme
Isekai

KonoSekai (Isekai Story)

G
Grievan

In a Konosuba-inspired fantasy world, players craft their own quirky party to face a comically inept Demon King. Navigate absurd quests—like saving cursed cabbages or battling a flirty toad—in a realm brimming with quirky NPCs, magical mishaps, and laugh-out-loud chaos. Expect witty banter, unpredictable challenges, and bumbling heroism as your custom crew stumbles through vibrant towns, enchanted forests, and hilarious disasters, chasing glory in a delightfully ridiculous adventure.


Author's Note: Status: 10% Complete Inspiried by An Isekai Story from Pollution
Played14 times
Cloned1 times
Created
7 days ago
Last Updated
4 days ago
VisibilityPublic
Void Gazer
CR 6Large Fiend
Void Gazer
HP Range90 - 90 (Avg: 90)
AC13
XP2300

Description

The Void Gazer is a terrifying entity that embodies the emptiness and destructive potential of the void between dimensions. With a swirling mass of inky blackness and a single, enormous crimson eye, it lashes out with shadowy tendrils, causing dread and chaos in its wake. This mini-boss is a fragment of an abyssal entity, drawn into Kavrix during a catastrophic magical experiment, and seeks to consume the energies of this realm, warping reality around it.

Details
SizeLarge
TypeFiend
CR6
XP2300
LanguagesUnderstands the void but cannot speak
Defenses
Armor Class13
HP Range90 - 90 (Avg: 90)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Dimensional Shear (1/day)

The Void Gazer tears a rift in reality in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much on a successful one. The area becomes unstable terrain for 1 round; any creature that starts its turn there must succeed on a DC 14 Dexterity saving throw or be teleported to a random location within 60 feet.

Multiattack

The Void Gazer makes two shadow tendril attacks.

Reality Warp (Recharge 5-6)

The Void Gazer warps reality in a 20-foot radius centered on itself. Each creature in that area must make a DC 14 Dexterity saving throw or take 14 (4d6) force damage and be knocked prone. The area becomes difficult terrain until the end of the Void Gazer's next turn.

Shadow Tendril

Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) necrotic damage plus 4 (1d8) acid damage.

Void Gaze

The Void Gazer fixes its gaze on one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw or be frightened for 1 minute. While frightened, the target's speed is halved, and it has disadvantage on attack rolls and ability checks. The target can repeat the saving throw at the end of each of its turns.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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