South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
21 days ago
Last Updated
2 days ago
VisibilityPublic
Deputy Marshal Quinn
Deputy Marshal Quinn
Level 5 Adult Law Enforcement -
A determined Deputy Marshal trapped in a prison hallway, fighting to maintain order amidst the chaos of a post-apocalyptic outbreak.
Details
RaceAdult
ClassLaw Enforcement
Level5
Alignment
PronounsHe/Him
Location3901, 1912
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
information0
information0
information0
appearance
A middle-aged man with short, cropped brown hair and a rugged face marked by stubble. He wears a tattered deputy marshal uniform, complete with a tactical vest and a utility belt filled with limited ammunition. His piercing blue eyes reflect determination and weariness, and he carries a sidearm at his hip, ready for any threat that may arise.
personality
Quinn is steadfast and resolute, embodying a strong sense of justice and duty. He is calm under pressure, often taking charge in chaotic situations. Despite the dire circumstances, he tries to maintain a sense of hope and order among his fellow officers, though he struggles with the weight of their predicament.
backstory
Deputy Marshal Quinn was in the midst of a prisoner transfer when the outbreak hit. As chaos erupted, he found himself trapped in a narrow hallway between cells, surrounded by a few other correctional officers from Ironridge Prison. With limited ammunition and resources, Quinn is determined to maintain order and protect the remaining survivors, even as the infected close in around them. His sense of duty drives him to keep the peace in a world that has descended into madness, but the pressure is mounting as supplies dwindle and hope fades.
Stats
Strength
14
Dexterity
12
Constitution
15
Intelligence
10
Wisdom
13
Charisma
11
Armor Class
15
Max HP
38
Speed
30

HP

38 / 38 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Deputy Marshal Quinn is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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