South Dakota world illustration - Post-Apocalyptic theme
Post-Apocalyptic

South Dakota

L
Lowki559

Have fun in South Dakota 24 hours after the outbreak


Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played13 times
Cloned2 times
Created
22 days ago
Last Updated
3 days ago
VisibilityPublic
Horde
Custom

Horde

A horde is over 100 zombies converged to move as one unit, they don't stray far from each other unless contrlled by a rare infected; a horde can rip through a house in seconds and will climb on top of each other or even throw one another to achieve their goals. depending on how fresh they are they may use weapons to beat people to death and at rare times even drive.

Infected Group
Custom

Infected Group

Small Group of Infected be it animals or humans no more than ten or 20

Non-Infected Group
Custom

Non-Infected Group

Non-Infected group of humans

Rare Intelligent Infected
Custom

Rare Intelligent Infected

While most infected are consumed by blind rage and instinct, there are rare cases where the infection doesn’t destroy intelligence—it awakens it. These individuals were either geniuses, strategists, or deeply cunning before infection, and somehow, their minds remain partially intact.mThey don't just survive... they think. Able to plan, manipulate, and even speak coherently, these infected often seek out others like themselves

Infected Animals
Custom

Infected Animals

Infected Animals: The virus mutates all animals into aggressive carnivores, regardless of their original diet. Herbivores become flesh-hungry predators, hunting in unnatural packs. Infected animals are faster, stronger, and more durable than normal, with heightened senses. Unlike humans, they don't lose intelligence—they become smarter hunters. From infected deer to dogs, no creature can be trusted once turned.

Rotted Infected
Custom

Rotted Infected

Rotted Infected: Older infected lose higher brain function but gain extreme endurance. They can run for miles without rest and shrug off most injuries. Unlike fresh infected, they can’t speak or open doors, but they are relentless. Only a direct headshot will stop them. Their bodies are decayed yet unnaturally tough, making them terrifying juggernauts of rage and persistence.

Fresh Zombie
Custom

Fresh Zombie

The Infected: Victims of the outbreak are not undead—they're living hosts overwhelmed by uncontrollable rage. Fueled by constant adrenaline, they are stronger, faster, and retain limited mental functions. Fresh ones can speak, open doors, and strategize in packs. They don’t crave flesh or brains—only destruction. Their fury is directed at any uninfected human they see, driven by pure, violent instinct. Transimission of the virus is done from any bodily fluid.

Vechicle
Custom

Vechicle

Vechile

Animal
Custom

Animal

Animal

Child
Custom

Child

Child

Teen
Custom

Teen

Teen

Adult
Custom

Adult

Adult

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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