Post-Apocalyptic
Have fun in South Dakota 24 hours after the outbreak
Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played | 13 times |
Cloned | 2 times |
Created | 21 days ago |
Last Updated | 2 days ago |
Visibility | Public |

The Convergence Hallway
Point of Interest
Details
Coordinates | (3664, 2498) |
Description
A narrow, dimly lit corridor that connects the upper levels of Cellblock A and Cellblock C. The walls are lined with cold stone, and flickering torches cast eerie shadows, creating an unsettling atmosphere. The air is thick with the scent of dampness and echoes of distant whispers can be heard, hinting at the secrets held within the prison's walls.
Appearance
The hallway is adorned with rusted iron bars and heavy wooden doors leading to various cells. The floor is made of rough-hewn stone, and the ceiling is low, giving a claustrophobic feel. Occasional cracks in the walls reveal glimpses of the outside world, but they are few and far between.