Post-Apocalyptic
Have fun in South Dakota 24 hours after the outbreak
Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played | 13 times |
Cloned | 2 times |
Created | 22 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Camp Feverdream
Point of Interest
Details
Coordinates | (-4601, -5875) |
Description
Once a ranger station, Camp Feverdream has transformed into a survivor camp for an infected cult. The cultists, led by a charismatic former park ranger, believe the land is sacred and have branded their skin as a mark of devotion. They claim to communicate with the infected, drawing power from the corrupted wilderness around them.
Appearance
The camp is a chaotic blend of nature reclaiming the structures, with vines and moss covering the wooden buildings. Makeshift tents and campfires dot the area, while eerie symbols and totems made from bones and branches are scattered throughout, marking the cult's territory.