Post-Apocalyptic
Have fun in South Dakota 24 hours after the outbreak
Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played | 13 times |
Cloned | 2 times |
Created | 22 days ago |
Last Updated | 3 days ago |
Visibility | Public |
The Dread Estate
Point of Interest
Details
Coordinates | (-2541, -8072) |
Description
The Dread Estate is a decaying mansion on the outskirts of the city, ruled by the enigmatic Von Draken family. This sinister faction offers refuge to the desperate in exchange for loyalty and blood donations, shrouding their secrets in an aura of dread that intrigues and terrifies the locals. there are ten members of the family 7 adults 2 children and one baby girl. The head of the family was a former Defense attorney in Pierre named Gabriel Von Draken.
Appearance
The mansion is a crumbling structure with dark, gothic architecture, overgrown with twisted vines and surrounded by a fog-laden garden. Its windows are often shuttered, and the air is thick with an unsettling silence, broken only by the occasional flicker of candlelight within.