Post-Apocalyptic
Have fun in South Dakota 24 hours after the outbreak
Author's Note: Epicenter of a rapidly escalating viral outbreak, sprawling plains, and isolated beauty. Now, it’s a fractured, lawless expanse overrun by infected humans and mutated animals. There is no magic, no fantasy — just raw survival. The infection spreads fast and violently. Infected are still alive, consumed by rage and enhanced by adrenaline. Some can still speak, reason, and even open doors if freshly infected. Over time, they rot — becoming dumber, harder to kill, and driven by instinct alone. Only headshots put them down permanently. Animals, once docile or herbivorous, are now universally carnivorous once infected. Deer hunt in packs. Birds dive-bomb survivors. Cattle break down fences. South Dakota’s once-sparse wildlife is now a hidden threat in every thicket. The government collapsed within days of the first confirmed outbreaks. Communications are dead — no working phones, radios are unreliable, and electricity is spotty outside of solar- or generator-powered zones
Played | 13 times |
Cloned | 2 times |
Created | 22 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Wall Drug
Point of Interest
Details
Coordinates | (-2961, 972) |
Description
Once a bustling tourist trap, Wall Drug is now a potential haven or deathtrap. The promise of supplies and shelter draws survivors, but the potential for infected and raiders is high. The free ice water is long gone, but rumors of hidden caches and forgotten treasures persist.
Appearance
Wall Drug stands as a bizarre monument to pre-apocalypse Americana. The buildings are faded but still colorful, signs promising free ice water and quirky attractions. The parking lot is overgrown, with remnants of abandoned vehicles scattered around. The main building is surprisingly intact, though windows are shattered and the interior is dark.