Skyhold Keep - Cold War in the Horizon  world illustration - Fantasy theme
Fantasy

Skyhold Keep - Cold War in the Horizon

A
AbraKadabra

In a time of war there are three separate factions: The tribal society to the Southeast, The Kingdom in the Southwest, and the rebublic to the north. In the middle of these three factions lies the strong independent city-state of Skyhold. The three major factions have histories of economic, political, covert, and even military rivalries and wars, Whenever conflict boils over between any and all factions, Skyhold is often the location that mediates these tense talks.


Author's Note: The three factions have historically been under conflicts for a long time. When conflicts arise between the factions, Skyhold as traditionally been a mediator. With impressive walls and mountains defending them, a bustling economy that trades with all three factions, and in a strategically sound location every faction would gladly take Skyhold for their own if given the chance. Skyhold knows this, and plays a delicate balancing act with all three to ensure their independence.
Played7 times
Cloned1 times
Created
77 days ago
Last Updated
50 days ago
VisibilityPublic
Shatter
EvocationLevel 2
Shatter

Description

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-­--foot-­--radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone,crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

Spell Details
Level2
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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