Kallipatarra world illustration - Bronze Age theme
Bronze Age

Kallipatarra

W
Waffle33

The Age of Heroes is over. What remains of Kallipatarra are once-great cities, decaying into mediocrotry. Bronze-armored kings rule by sword and lineage, while priests whisper over dying embers. Magic lingers, faint and flickering — a candle in the dark. In this weary world, where myth has faded into memory, new powers rise. Will you shape the age to come, or be lost like those before you? WIP

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Apnoru

Apnoru

Apnoru is a bustling port town located on the edge of the vast Zanubar desert. Known for its vibrant marketplace, the town thrives on trade, exchanging high-quality lumber from the nearby island of Kretai for the exquisite silks and spices of Zanubar and Zilka. The air is filled with the scent of spices and the sound of merchants haggling, making it a lively hub for adventurers and traders alike.

Bit-Nergal Outpost

Bit-Nergal Outpost

The Bit-Nergal Outpost is a fortified settlement surrounded by tall mudbrick walls, housing a few hundred inhabitants. It serves as a strategic base for the Kur-Enlil faction, featuring barracks, a marketplace, and communal areas for trade and defense.

Ganuzir Copper Mine

Ganuzir Copper Mine

Nestled in the arid hills of Turshkular, the Ganuzir Copper Mine is a sprawling network of tunnels and caverns rich with shimmering copper veins. The mine is known for its treacherous paths and the occasional sighting of strange creatures that have made the depths their home.

Kur-Galin

Kur-Galin

Kur-Galin is a sprawling network of tunnels and open streets where humans dominate the landscape, utilizing minotaurs as forced labor in agriculture and mining. The nearby copper and tin mines are the lifeblood of the economy, with the sounds of pickaxes and the cries of the enslaved echoing through the tunnels.

Kur-Nigin-du

Kur-Nigin-du

Kur-Nigin-du is a walled settlement characterized by its intricate maze of mudbrick buildings, each with sturdy stone foundations. The settlement is a bustling hub, with narrow alleys that twist and turn, making navigation a challenge for newcomers. Outside the protective walls, lush fields of grains thrive, nourished by the nearby river, creating a stark contrast to the arid landscape beyond. The air is filled with the scent of earth and growth, while the sounds of merchants and farmers blend into a lively atmosphere.

Nirethra

Nirethra

Nestled in the wind-swept treetops of Sylthea, Nirethra is the harpy capital echoing with haunting songs and sea-born breezes. This sacred roost for the Selkarae is adorned with crystal chimes and feathered totems, built among towering coastal trees and mist-covered cliffs, serving as both sanctuary and watchtower.

Quaint Homestead

Quaint Homestead

Nestled in a secluded valley within the arid hills of Turshkular, this charming cottage is constructed from a blend of wood and mud bricks. It serves as a peaceful refuge for weary travelers, offering warmth and comfort amidst the harsh landscape.

Sar-Hesh

Sar-Hesh

Sar-Hesh is a slow-paced port town nestled along the coast of Turshkular, known for its production of high-quality olive oil and salt. However, recent leadership has imposed unrealistic harvest quotas, leading to growing unrest among the townsfolk who struggle to meet these demands.

Seawatch Gate

Seawatch Gate

The Seawatch Gate stands as a formidable fortification between the Halutanu mountains and the Tamtu sea, designed to thwart the incursions of Centaur raiders into the lands of Turshkular. This arid, hilly area is characterized by rugged terrain and sparse vegetation, making the gate a strategic point for defense and surveillance.

Shekezes

Shekezes

Shekezes is a vibrant desert town inhabited by Snakemen, known for its unique architecture and rich culture. The buildings are round, constructed from sun-baked clay, and are designed to blend seamlessly with the sandy landscape, providing shade and shelter from the harsh desert sun.

SnowAxe Outpost

SnowAxe Outpost

Nestled within a hidden cave in the snowy Halutanu mountains, SnowAxe Outpost is a rugged camp controlled by the Thunder Horn clan of Minotaurs. This outpost serves as a strategic hunting station, where skilled hunters track the elusive leopards and bears known for their exquisite pelts, which are highly sought after in the region.

Surgalon

Surgalon

Surgalon is the largest city along the Zilka River, renowned for its vibrant marketplace filled with merchants selling exquisite silks and fine clothing. The city thrives on trade, attracting artisans and travelers from distant lands, making it a cultural melting pot.

The Eclipse

The Eclipse

At the summit of the tallest volcano in the Hellforged Lands, a lone figure radiates immense magical energy. With a somber expression, he gazes skyward, as if communing with the celestial bodies above, surrounded by the remnants of ancient rituals and the echoes of lost souls.

The Lost Vessel

The Lost Vessel

A mysterious shipwreck lies on the rugged coast of Turshkular, its hull partially submerged in the sand. The ship's design is unlike any seen in the region, featuring intricate carvings and advanced technology that hint at a long-lost civilization.

The Low Camp

The Low Camp

Nestled at the base of the Halutanu Mountain range, The Low Camp is a bustling settlement of nearly one thousand Kurites and Zilkair. Adventurers and treasure hunters gather here, planning daring exploration and looting trips into the ancient ruins that dot the peaks and slopes, all while braving the harsh cold and lurking predators.

The Undying Pyramid

The Undying Pyramid

The Undying Pyramid is an ancient structure, its stone facade weathered and covered in dark vines. Inside, a labyrinth of chambers houses restless undead, each guarding secrets of the past, while their formidable undead general awaits in the heart of the pyramid, commanding his minions with an iron grip.

Thunder Horn

Thunder Horn

Thunder Horn is the proud home of the largest clan of Minotaurs, nestled between two rivers in the arid hills of Turshkular. The village features adobe and sandstone buildings, showcasing the Minotaurs' craftsmanship and resilience in a harsh environment.

Tiger's Rest

Tiger's Rest

Tiger's Rest is a vibrant coastal city where Tigerkin natives and Human settlers coexist, sharing their cultures and traditions. The city thrives on the abundant resources from the nearby Great Trees, which provide ample lumber for construction and trade, making it a hub for craftsmanship and commerce.

Tsarikom

Tsarikom

Tsarikom is a long-abandoned city, its crumbling structures clinging precariously to the mountainside. Once a thriving hub, it now lies in ruins, with the echoes of its past whispering through the icy winds. Snow leopards and ice bears roam the desolate streets, making rare appearances among the rubble, adding an air of danger and mystery to the haunting landscape.

Varzadana

Varzadana

Varzadana is a lowland area of the Skulata steppe, characterized by its lush, green fields that bloom vibrantly during the rainy season. However, the seasonal rains often lead to flooding, transforming parts of the landscape into temporary lakes, which attract a variety of wildlife and adventurers seeking rare herbs and magical creatures.

Velkhoran

Velkhoran

Velkhoran, the sacred capital of the Khalzun'dai centaurs, is a semi-nomadic settlement characterized by starlit tents and ancient stone circles. It serves as the spiritual and political heartland, centered around the Star-Mane Circle and the eternal Hearth of Ashkhar, where celestial rites and prophecies are interpreted by the Starmanes under the vast skies.

Whispering Oasis

Whispering Oasis

A serene oasis nestled between towering sand dunes, the Whispering Oasis is a hidden gem in the arid desert. Crystal-clear waters reflect the sky, surrounded by lush palm trees and vibrant flowers, providing a tranquil refuge for weary travelers.

Yentua

Yentua

Yentua is a walled city-state situated along the banks of the Zilka River, characterized by its poverty and devotion to the Sun god Kuri Patar. Governed by a council of priests, the city is a hub of religious activity, with temples and shrines dotting the landscape, while the struggles of its citizens are often overshadowed by their unwavering faith.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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