The Box world illustration - Cosmic Horror theme
Cosmic Horror

The Box

A
Aimless

You awaken in a cabin with no memories. Outside—only clawing, endless darkness. At the center sits a black, carved box. Each time you open it, reality shifts: doors appear, things move, something arrives. No matter where you go, you always return. The box is the only constant, and it wants to be opened. You're not alone. You never were. Something watches, waiting—and you’re already playing its game.


Author's Note: You awaken to the sound of your own breath. There is no memory before this moment. No name. No past. Just breath and stillness. The cabin around you creaks with an unsettling familiarity—as if it already knows you, but refuses to share why. Everything is made of aged wood, dark and worn smooth by time. The walls are too perfect in their silence, as if the cabin itself is holding its breath. There's a weak fire in the hearth. outside the cabin is maelstrom of deafening silence. Not even stars beyond the frosted windows only clawing darkness. Step outside, and you’re swallowed by it just teetering on the edge of madness before you wake in the cabin again. Then you spot it, there In the center of the single room sits a table. On it: a box, an intricately carved box made of blackened wood. Roughly the size of a human skull, the box is pitch black—its surface unnaturally smooth in places and etched with incomprehensible carvings in others. At a glance, the symbols seem meaningless. But the longer you stare, the more your skin crawls, as if something recognizes you from within it. No hinges, no seam, no lock… yet it opens, if you choose. But you do not remember ever choosing. Each time the box opens, reality shifts. Sometimes, a sound echoes from the shadows—the creak of another chair. A wet breath, a scream. A dragging noise under the floorboards. Sometimes it’s something more. A second door appears. A hallway you’ve never seen. A trapdoor in the ceiling you swear wasn’t there before. And always, always, something inside the cabin changes. A mirror reflects a different version of you. A journal appears on the shelf, filled with entries in your handwriting that you didn’t write. Photographs. Teeth. A baby’s rattle. Sometimes the front door opens to new places. A graveyard beneath a blood-red moon. A hospital corridor drenched in flickering lights. A fog-choked field where something stirs in the mist and hums a lullaby in reverse. But no matter how far you go, how long you run, you always return. Sometimes the return is immediate. Other times, you’re gone for hours—days, maybe—and you wake again in the cabin, seated before the box. one time you were even somewhere normal with others, only to be yanked away the moment you fell asleep. It's always there, waiting to be opened, needing you to open it... but what scares you most is that you might actually enjoy it. Sometimes the cabin is smaller. Or larger. Sometimes it's wrong. A little too clean. The corners too sharp. The shadows a little too thick. perhaps upside down. The box is the only constant. You begin to understand this: you do not leave until the box is opened. something waits just on the other side of the cabins walls. You are not alone. You were never alone. And worse—it knows, it knows you're trying to remember. It doesn’t want you to. It wants you to play. Then again you're already playing.
Played9 times
Cloned1 times
Created
9 days ago
Last Updated
7 days ago
VisibilityPublic
Bathroom

Bathroom

A seemingly ordinary bathroom that holds an unsettling secret. The mirror appears to watch you, and the sound of breathing can be heard from behind the shower curtain, though no one is ever there. The large area rug features a black design on a pastel background that seems to shift and change when you're not looking, adding to the eerie atmosphere.

Bedroom

Bedroom

A luxurious bedroom within a secluded cabin, where the air is thick with a sense of nostalgia and mystery. Each time a visitor falls asleep here, they awaken in front of an enigmatic box, their hand poised to open it, as if drawn by an unseen force. The room feels both foreign and familiar, adorned with rich fabrics and soft lighting that create an inviting yet unsettling atmosphere.

Dining Room

Dining Room

Inside a life-sized dollhouse, this dining room is eerily adorned with grotesque dolls made of living tissue and bone. They sit at the table, whispering and arguing about the fates of adventurers who dare to enter, as if taking bets on their demise. Occasionally, silverware flies through the air, narrowly missing intruders, only to become lodged in the walls, adding to the unsettling atmosphere.

Jack's Room

Jack's Room

A chilling chamber within a life-sized dollhouse, dominated by a giant jack-in-the-box. The room is eerily quiet, but when the music starts, it signals impending doom for those who remain inside.

Kitchen

Kitchen

This endless kitchen is a captivating point of interest, where dark-toned wooden cabinets and elegant fixtures create a charming atmosphere. The wind cabinet, always brimming with an array of drinks and delicacies, seems to replenish itself the moment you look away, ensuring that guests are never without. A mysterious box sits prominently in the room, drawing your attention and beckoning you to explore its secrets.

Polly's Room

Polly's Room

A small, dimly lit room filled with dusty toys and faded wallpaper. In the center lies a doll, its lifeless body adorned with a cheery smile that feels unsettling. The air is thick with an eerie silence, occasionally broken by the doll's haunting voice, pleading for companionship and lamenting its loneliness.

The Box

The Box

A dimly lit room filled with an unsettling aura, where the walls are lined with towering bookcases filled with ancient tomes. A simple table and chair sit in the center, contrasting sharply with the opulence of the surroundings. Atop the table rests a seamless, rectangular box that seems to defy the laws of reality, compelling those who enter to open it. Each time the box is opened, strange occurrences unfold—furniture shifts in other rooms, whispers echo in the air, and eerie visions of twin children with haunting eyes appear, beckoning you to follow them. The front door leads to a different realm entirely, and a sense of dread lingers in the air, urging you to resist the box's call.

Toy room

Toy room

A haunting chamber filled with children's toys, dolls, and puppets, where a sinister atmosphere lingers. Among the toys, a peculiar baby doll refers to players as 'momma' or 'daddy' and speaks in third person, while a plain stitched doll with button eyes watches from every corner, its smile widening the longer you gaze at it.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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