
A gloomy ruined medieval world filled with undead and half-dead. The remaining monastic and paladin orders are having a hard time withstanding the onslaught, which is why many have to come to the dark forces...
Played | 1 times |
Cloned | 0 times |
Created | 8 days ago |
Last Updated | 8 days ago |
Visibility | Public |
The Fae-Touched
The Fae-Touched: Withered, corrupted nature spirits. Manipulate decaying flora, communicate with blighted nature, deeply mournful.

The Stone Born
The Stone-Born: Ancient, durable automatons reawakened by chaos. Immune to fear/mind effects but vulnerable to specific magic.

Ghoul-kin
Ghoul-Kin: Partially corrupted humans, retaining minds but with flesh-hunger. Outcasts, they regenerate by consuming corpses and possess shadow-sight.
Harrowed Humans
Harrowed Humans: Gaunt, resilient survivors. Gain fortitude near death or from sacrifice; attuned to omens.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.