This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | 12 days ago |
Visibility | Public |

Size | 0 |
Type | Region |
The Great Divide is the largest canyon in the Earth Kingdom, a massive geographical wound that runs like a fault line between now-independent territories. Once a travel route—now avoided by most—it's become a semi-lawless no-man’s-land. Tribes, bandits, and displaced refugees hide in its ravines. Rumors speak of spirit activity, lost ruins beneath the cliffs, and strange creatures never seen on the surface. Some believe the Divide was not formed naturally but was torn open by an ancient elemental battle—or worse, a spiritual war. The Earth Republic has officially declared the canyon a 'natural hazard zone,' but that hasn’t stopped treasure hunters, smugglers, or wandering monks from braving its depths.
A colossal canyon stretching for miles, its sheer sandstone walls are streaked with sedimentary color like natural murals. The base is tangled with winding trails, collapsing bridges, ancient fossils, and hidden caves. Echoes bounce unnaturally, and mist sometimes lingers without a source. Lightning strikes seem drawn to the canyon's edges during storms.