This campaign is set in the Avatar universe shortly after the fall of the Earth Empire. Ba Sing Se and its surrounding regions are undergoing massive political reform, shifting from monarchy to democratic republics amid the power vacuum left by the Empire’s collapse. Spirits are active and often unpredictable, and bending is both a gift and a tool in daily life and conflict. The world is rich with faction rivalries, lingering tensions, and opportunities for heroism and change.
Played | 4 times |
Cloned | 1 times |
Created | 15 days ago |
Last Updated | 11 days ago |
Visibility | Public |

Weapon Master
The Weapon Master is a martial specialist and frontline duelist, excelling in the art of combat with a variety of weapons. With a focus on adaptability and tactical prowess, they can switch styles mid-battle, analyze foes, and lead others in combat, making them formidable opponents and valuable allies.

Tinker
The Tinker may attempt to conceive or upgrade a gadget, mechanism, or utility tool by describing what it does, what it’s made of, and what purpose it serves. INT CHECK based on complexity of item. On success, you either: Create a temporary version (single use, until next rest) Unlock the schematic to build it properly later with materials On a failure, you either misfire (with a funny or harmless glitch), or are told what’s needed to finish it (like an item or material).

Chi Blocker
The Chi Blocker is a martial artist trained to disrupt the flow of chi, using precision strikes to disable opponents and counter bending abilities. This rogue/monk hybrid excels in acrobatics and stealth, employing pressure point strikes to knock foes prone, silence their chi, or reduce their speed, while also utilizing Focus Points to enhance their combat effectiveness and counter chi use.

Wayfarer
The Wayfarer is a martial/rogue hybrid class that embodies the spirit of a survivalist wanderer, skilled in navigating both wild terrains and urban environments. With a focus on ranged weaponry, trapcrafting, and guerilla tactics, they excel in mobility and adaptability, making them ideal for roles such as ex-sandbenders, desert nomads, smugglers, or mercenaries. They utilize 'Momentum' points for enhanced mobility, master specific terrains for tactical advantages. Wayfarers are big on traps.
Waterbender
Waterbenders harness the flow of life itself, channeling water in all its forms—liquid, vapor, ice, and healing essence. They are versatile support and adaptable controllers, specializing in utility and manipulation, healing and support, and fluid offense and debilitation. With a calm demeanor, they can freeze, heal, or trip enemies as needed, making them the most adaptive of all benders.
Earthbender
Earthbenders are unyielding martial artists who shape the terrain to dominate the battlefield. Drawing power from rooted stances and the ground beneath their feet, they are natural defenders, obstacle creators, and close-range wrecking balls. They specialize in battlefield control, raw damage, and defensive support, using their abilities to create walls, throw boulders, and shield allies with rock armor.
Airbender
Airbenders are agile, evasive warriors who harness the power of wind to control the battlefield. With a focus on mobility, disruption, and environmental influence, they outmaneuver opponents, redirect attacks, and unleash powerful gusts of air, embodying the principles of freedom and non-aggression while still wielding formidable strength.
Firebender
The Firebender is a passionate and aggressive elemental caster who manipulates fire with precision and power. Harnessing their inner Chi, they unleash devastating techniques that embody destruction and drive, shaping the battlefield with flames and fierce determination.